winit VS deno_sdl2

Compare winit vs deno_sdl2 and see what are their differences.

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winit deno_sdl2
48 1
4,373 125
6.3% -
9.7 7.2
7 days ago about 2 months ago
Rust TypeScript
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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winit

Posts with mentions or reviews of winit. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-22.

deno_sdl2

Posts with mentions or reviews of deno_sdl2. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-10.
  • native web-api graphics (live, not image)
    6 projects | /r/Deno | 10 Sep 2021
    sdl2 gets around the first problem by downloading a CLI service & starting it, that speaks JSON over a TCP socket. It's a limited surface of the API, and missing some pretty basic stuff, but I could see it working ok. It's not canvas, so I'd have to translate those sort of calls to it. I discussed that a bit here and it sounds like I could blit images of the canvas to sdl2 surface, but since it doesn't support in-memory images, I'd have to implement that in sdl2, or save a "frame" image to a file, for every blit. Either way, I have the overhead of redrawing every frame as a complete image. This seems incredibly jenky, and I assume will not perform very well, but I haven't tested.

What are some alternatives?

When comparing winit and deno_sdl2 you can also consider the following projects:

rust-sdl2 - SDL2 bindings for Rust

webview_deno - 🌐 Deno bindings for webview, a tiny library for creating web-based desktop GUIs

wgpu - Cross-platform, safe, pure-rust graphics api.

deno_lint - Blazing fast linter for JavaScript and TypeScript written in Rust

learn-wgpu - Guide for using gfx-rs's wgpu library.

deno-canvas - Canvas API for Deno, ported from canvaskit-wasm (Skia).

tauri - Build smaller, faster, and more secure desktop applications with a web frontend.

deno - A modern runtime for JavaScript and TypeScript.

raw-window-handle - A common windowing interoperability library for Rust

SDL2Tutorial

minifb - MiniFB is a small cross platform library to create a frame buffer that you can draw pixels in

pane - 🖼️ A deno module providing bindings for cross-platform windowing