wine-tkg-git
wine
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wine-tkg-git | wine | |
---|---|---|
140 | 35 | |
802 | 2,888 | |
2.5% | 2.6% | |
9.0 | 9.9 | |
9 days ago | 7 days ago | |
Shell | C | |
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
wine-tkg-git
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Linux 6.10 to Merge Driver for Emulating Windows NT Synchronization Primitives
NTSync still seems to outperform any userspace fsync implementation https://github.com/Frogging-Family/wine-tkg-git/issues/936#i...
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Cyberpunk 2077 works with mouse input in latest winewayland
See: https://github.com/Frogging-Family/wine-tkg-git/issues/936
- Profile a proton game with valgrind (e.g. Zero Dawn)
- Preemptive Assistance w/ AMD GPU
- Help Request: Low Framerate in Cyberpunk 2077 on RX 7900 XT
- Elite Dangerous not working under Proton GE 8.3
- How to install the latest DXVK version ?
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The newest wine-tkg version has significant improvements for GPL shader compiling
The exact version that I'm using: https://github.com/Frogging-Family/wine-tkg-git/actions/runs/4806748824
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Quick tutorial on how to compile yourself a non mingw version of wine (gcc)
Clone the wine tkg git repo: git clone https://github.com/Frogging-Family/wine-tkg-git
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Has anyone had any luck using native bcrypt.dll
Can't use native bcrypt.dll however Valve's proton uses a patched version. Wine-tkg uses Valve's version, might want to give it a try.
wine
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Why SciPy builds for Python 3.12 on Windows are a minor miracle
Sometimes when a detail of Windows isn't documented, the Wine source code can be useful. Have you tried looking at it for details of win64 SEH? For example:
https://github.com/wine-mirror/wine/blob/master/dlls/ntdll/e...
https://github.com/wine-mirror/wine/blob/master/dlls/msvcrt/...
- RIP, WordPad
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DirectX 12 Support on macOS
It's Wine with some special sauce (Apple couldn't reuse VKD3D because they chose to invent Metal rather than stick with OpenGL/Vulkan so they had to build their graphics translation themselves). Crossover is built on the same technology. In fact, Apple's brew script literally links to Crossover's sources: https://raw.githubusercontent.com/apple/homebrew-apple/main/...
Things like the crypto API should be implemented if you can find the reference for your specific API calls here: https://github.com/wine-mirror/wine/tree/master/dlls/crypt32
Apple's version of Wine is aimed at developers, though. It shouldn't take too long for someone to make an app or script to easily set up environments with the developer runtime, but I doubt they'll support it as well as Valve supports Proton. If your application of choice doesn't need any fancy graphics, there's a decent chance Wine/Crossover can already run it anyway, no need to mess with Apple's SDK.
With the M2 Max outputting 28fps at 1080p (screenshot linked), I wouldn't expect too much from the gaming performance of this thing, though.
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Ask HN: Who is hiring? (May 2023)
Not the OP, but Github's stats on https://github.com/wine-mirror/wine say the current Wine codebase is 95.1% C, 0.3% C++
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Show HN: Generate commit messages using GPT-3
Take a look at Wine's commit log. It's really well curated. https://github.com/wine-mirror/wine/commits/master
- Looking to build a stripped down linux distro with *only* wine 🍷 !!
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Wine GE proton 7-33 released
Fixes Overwatch 2 game freeze after a few seconds in game. After a long bisect it was found that wine-mirror/wine@4bf9d24 from upstream wine wine 7.13 and higher needed to be backported.
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how do I install anomaly on linux?
git clone https://github.com/wine-mirror/wine \ cd wine \ ./configure \ make \ make install \ wine ./Anomaly.exe
- Rust on linux - update
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Proton troubleshooting in the Internet (tm) manner?
Well, I personally can't confirm nor deny that (the only "old" game I play is Plants vs Zombies (2009), and surprisingly it still works great with latest Proton). But the reality is that Wine/Proton are very large and complex projects, developed by pretty much just reverse engineering Windows; Couple this with the fact that a lot of changes happen in-between versions (especially in Wine), and even though an one-line change fixes an issue, it might end up breaking something, elsewhere. My point is, it's almost inevitable not to break stuff eventually. This is why Valve gives us older Proton versions to choose from.
What are some alternatives?
proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components
winapps - Run Windows apps such as Microsoft Office/Adobe in Linux (Ubuntu/Fedora) and GNOME/KDE as if they were a part of the native OS, including Nautilus integration.
wine-staging - Staging repository for Wine; mirror of https://gitlab.winehq.org/wine/wine-staging - Bugtracker and Patches: https://bugs.winehq.org/
vkd3d-proton - Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.
wine-ge-custom - My custom build of wine, made to use with lutris. Built with lutris's buildbot.
Proton - Compatibility tool for Steam Play based on Wine and additional components
wine-tkg - Wine source generated by the wine-tkg build system. See wine-tkg-config.txt for config.
Whisky - A modern Wine wrapper for macOS built with SwiftUI
lutris - Lutris desktop client
Whisky - A modern Wine wrapper for macOS built with SwiftUI [Moved to: https://github.com/Whisky-App/Whisky]
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
wine-mono