wine-tkg-git
vkd3d
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wine-tkg-git | vkd3d | |
---|---|---|
140 | 1 | |
802 | 440 | |
2.5% | - | |
9.0 | 9.8 | |
9 days ago | almost 3 years ago | |
Shell | C | |
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
wine-tkg-git
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Linux 6.10 to Merge Driver for Emulating Windows NT Synchronization Primitives
NTSync still seems to outperform any userspace fsync implementation https://github.com/Frogging-Family/wine-tkg-git/issues/936#i...
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Cyberpunk 2077 works with mouse input in latest winewayland
See: https://github.com/Frogging-Family/wine-tkg-git/issues/936
- Profile a proton game with valgrind (e.g. Zero Dawn)
- Preemptive Assistance w/ AMD GPU
- Help Request: Low Framerate in Cyberpunk 2077 on RX 7900 XT
- Elite Dangerous not working under Proton GE 8.3
- How to install the latest DXVK version ?
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The newest wine-tkg version has significant improvements for GPL shader compiling
The exact version that I'm using: https://github.com/Frogging-Family/wine-tkg-git/actions/runs/4806748824
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Quick tutorial on how to compile yourself a non mingw version of wine (gcc)
Clone the wine tkg git repo: git clone https://github.com/Frogging-Family/wine-tkg-git
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Has anyone had any luck using native bcrypt.dll
Can't use native bcrypt.dll however Valve's proton uses a patched version. Wine-tkg uses Valve's version, might want to give it a try.
vkd3d
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wine-tkg and proton-tkg 6.7 - Frogging-Family
You'll need the usual dependencies for Wine, so installing Wine or Wine-staging on your system is recommended even if only for that. Comes with the latest devel version of DXVK - https://github.com/doitsujin/dxvk/commits/master Comes with the latest devel version of HansKristian & Doitsujin's vkd3d-proton standalone - https://github.com/HansKristian-Work/vkd3d LAA is enabled by default. It fixes a huge amount of crashes on 32-bit games when using DXVK. However a small number of (older) games might run into issues with it, so you can disable LAA by using PROTON_DISABLE_LARGE_ADDRESS_AWARE=1 %command% in your game's launch options. Proton build has winetricks integration. It requires you to have the tk package (python3-tk on Debian based distros) installed and can be turned on/off in the ~/.steam/(root)/compatibilitytools.d/proton_tkg_6.7.r0.gdeed76f3.release/user_settings.py file.
What are some alternatives?
proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
wine-staging - Staging repository for Wine; mirror of https://gitlab.winehq.org/wine/wine-staging - Bugtracker and Patches: https://bugs.winehq.org/
vkd3d-proton - Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.
wine-ge-custom - My custom build of wine, made to use with lutris. Built with lutris's buildbot.
wine-docker-builder
wine
PKGBUILDS - FOR ISSUES, PLEASE USE THE CORRESPONDING SUBPROJECT ISSUE TRACKER - Some pkgbuilds and stuff. Please don't target release tags and always use current. The PKGBUILDs are meant to be retro-compatible. Kernels are the exception.
wine-tkg - Wine source generated by the wine-tkg build system. See wine-tkg-config.txt for config.
PKGBUILDs - PKGBUILDs modified to build on Arch Linux ARM
lutris - Lutris desktop client