windy VS nimgl

Compare windy vs nimgl and see what are their differences.

windy

Windowing library for Nim using OS native APIs. (by treeform)

nimgl

NimGL is a Nim library that offers bindings for popular libraries used in computer graphics (by nimgl)
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windy nimgl
5 2
104 356
- 0.6%
4.7 0.0
5 months ago over 2 years ago
Nim Nim
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

windy

Posts with mentions or reviews of windy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-09-11.

nimgl

Posts with mentions or reviews of nimgl. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-04.

What are some alternatives?

When comparing windy and nimgl you can also consider the following projects:

FreeCAD - This is the official source code of FreeCAD, a free and opensource multiplatform 3D parametric modeler. Issues are managed on our own bug tracker at https://www.freecadweb.org/tracker

ludo - A libretro frontend written in golang

imgui - ImGui bindings for Nim via cimgui

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

cpython - Alternative StdLib for Nim for Python targets, hijacks Python StdLib for Nim

nimqml - Qt Qml bindings for the Nim programming language

NimForUE - Nim plugin for UE5 with native performance, hot reloading and full interop that sits between C++ and Blueprints. This allows you to do common UE workflows like for example to extend any UE class in Nim and extending it again in Blueprint if you wish so without restarting the editor. The final aim is to be able to do in Nim what you can do in C++

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization

pixels - Toy support library for primitive graphics programming.

LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.

pixie - Full-featured 2d graphics library for Nim.

nim-csfml - Nim bindings to SFML multimedia/game library