windy VS nico

Compare windy vs nico and see what are their differences.

windy

Windowing library for Nim using OS native APIs. (by treeform)
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windy nico
5 10
104 610
- -
4.7 4.2
5 months ago 2 months ago
Nim Nim
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

windy

Posts with mentions or reviews of windy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-09-11.

nico

Posts with mentions or reviews of nico. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-01.

What are some alternatives?

When comparing windy and nico you can also consider the following projects:

FreeCAD - This is the official source code of FreeCAD, a free and opensource multiplatform 3D parametric modeler. Issues are managed on our own bug tracker at https://www.freecadweb.org/tracker

TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.

imgui - ImGui bindings for Nim via cimgui

Nim-roguelike - Veins of the Earth, browser only incarnation, both desktop & mobile. Sorry for generic name.

cpython - Alternative StdLib for Nim for Python targets, hijacks Python StdLib for Nim

Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).

NimForUE - Nim plugin for UE5 with native performance, hot reloading and full interop that sits between C++ and Blueprints. This allows you to do common UE workflows like for example to extend any UE class in Nim and extending it again in Blueprint if you wish so without restarting the editor. The final aim is to be able to do in Nim what you can do in C++

nim-csfml - Nim bindings to SFML multimedia/game library

pixels - Toy support library for primitive graphics programming.

wgpu - Cross-platform, safe, pure-rust graphics api.

pixie - Full-featured 2d graphics library for Nim.

nitter - Alternative Twitter front-end