windows-rs
gccrs
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windows-rs | gccrs | |
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97 | 102 | |
9,812 | 2,255 | |
3.2% | 1.6% | |
7.7 | 10.0 | |
6 days ago | 4 days ago | |
Rust | ||
Apache License 2.0 | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
windows-rs
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Ask HN: What is the best way to build a desktop app in Windows in 2023?
It's a shame that, unlike with Win32, using WinUI places pretty harsh restrictions on which programming languages and environments you can use. Only C# and C++ are supported, the latter only with Microsoft compilers. For everything else, including Rust[1], Python and MinGW C/C++, there is no answer for OP's question, and the effect of this on the visual consistency of the Windows desktop is obvious - there is none. Every third-party app uses a different toolkit with a different look and feel, because the library providing the standard look and feel simply isn't available to the majority of developers.
[1]: https://github.com/microsoft/windows-rs/pull/1836
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Good rust book for the 1st time programmer with no prior programming experience?
[0] https://github.com/microsoft/windows-rs
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What in Rust is equivalent to C++ DLLs (shared libraries), or what do I need to do to support extensions in my app?
On Windows you'd need to call the LoadLibraryEx method. You'd also need a crate to call Win32 functions, I suggest windows-rs.
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Microsoft is to enable Rust use for Windows 11 kernel
windows-rs, Microsoft's crate wrapping the Windows API, already includes the WDK, the special sdk for creating kernel code.
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Which GUI toolkit for Rust today.. few questions...
On windows, I'll probably use https://github.com/gabdube/native-windows-gui or https://github.com/microsoft/windows-rs both of them seem pretty solid.
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Which crate for listing / moving Windows 11 windows ?
*nod* It's an official Microsoft thing generated from official Microsoft API definition files. (The repo is at microsoft/windows-rs on GitHub.)
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Kernel Headers for Windows could soon make it into windows-rs
Microsoft offers official "bindings" to Win32 APIs through win32metadata. However, until recently, it did not include metadata for kernel-level functions or WDK. In early 2021, an issue was raised through windows-rs regarding this limitation, but progress was slow until now. Microsoft has finally released official metadata for WDK, which can be found on the wdkmetadata repository. The latest comment on the issue thread can be found here:
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Is the Rust ecosystem capable of making a cross-platform mobile game with p2p Bluetooth yet?
Is something wrong with https://github.com/deviceplug/btleplug or you haven't found it? You could also use bindings to platform libraries like https://github.com/microsoft/windows-rs and https://github.com/rust-mobile/ndk if btleplug doesn't have something fundamental to you.
- A brief interview with Tcl creator John Ousterhout
gccrs
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FreeBSD evaluating Rust's adoption into base system
There is a Rust front-end for GCC that is under active development [1]. If the chip vendors are not willing to develop and upstream a LLVM back-end then they can feel free to start contributing to it.
[1] https://rust-gcc.github.io/
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Why do lifetimes need to be leaky?
That's why gccrs doesn't even consider lifetime checking a part of the language (they plan to use Polonius, too).
- Rust-GCC: GCC Front-End for Rust
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How hard would it be to port the Rust toolchain to a new non-POSIX OS written in Rust and get it to host its own development? What would that process entail?
There's ongoing work on a Rust front-end for GCC (https://github.com/Rust-GCC/gccrs). Bit barebones right now -- ie, even core doesn't compile -- but there's funding, demand, and regular progress, so it'll only get better from there. Once gccrs can compile core, it should be ready to compile most of Rust, and thus if you've taught the calling conventions for C to GCC, you're golden.
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How hard is it to write a front end for a more complex language like Rust or Kotlin?
I recommend checking out the GCC Rust frontend project.
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Rust contributions for Linux 6.4 are finally merged upstream!
That is what theyre refering to, yes. The GitHub is named https://github.com/Rust-GCC/gccrs
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GCC 13 and the State of Gccrs
- But this misses so much extra context information
3. Macro invocations there are really subtle rules on how you treat macro invocations such as this which is not documented at all https://github.com/Rust-GCC/gccrs/blob/master/gcc/rust/expan...
Some day I personally want to write a blog post about how complicated and under spec'd Rust is, then write one about the stuff i do like it such as iterators being part of libcore so i don't need reactive extensions.
- Break rust Easter Egg Merged Into gccrs
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Any alternate Rust compilers?
(Speaking of which, Rust-GCC (or gcc-rs or gccrs or whichever other of their names they decide is the primary one) isn't even going to be a complete C++ implementation. Their plan is to implement enough to compile Polonius (the NLL 2.0 borrow checker being developed in Rust for rustc) and then share that since borrow-checking isn't necessary for codegen... only to identify and reject invalid programs... making the C++ portion of it not that different in scope from mrustc.)
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Which programming languages, if all legacy code written in them was ported to a more modern language, would become extinct?
That bridge will be crossed with gccrs (compiling Rust with gcc directly, coming next month with GCC 13) and rust_codegen_gcc (rustc frontend, GCC backend, works now but just doesn’t yet have an “easy” setup)
What are some alternatives?
winapi-rs - Rust bindings to Windows API
gcc-rust - a (WIP) Rust frontend for gcc / a gcc backend for rustc
Cargo - The Rust package manager
rustc_codegen_gcc - libgccjit AOT codegen for rustc
fltk-rs - Rust bindings for the FLTK GUI library.
rustc_codegen_gcc - libgccjit AOT codegen for rustc
slint - Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.
mold - Mold: A Modern Linker 🦠
Slint - Slint is a toolkit to efficiently develop fluid graphical user interfaces for any display: embedded devices and desktop applications. We support multiple programming languages, such as Rust, C++ or JavaScript. [Moved to: https://github.com/slint-ui/slint]
rust - Empowering everyone to build reliable and efficient software.
maven-mvnd - Apache Maven Daemon
Rust-for-Linux - Adding support for the Rust language to the Linux kernel.