wgsl-mode VS vange-rs

Compare wgsl-mode vs vange-rs and see what are their differences.

wgsl-mode

Emacs syntax highlighting for the WebGPU Shading Language (WGSL) (by acowley)
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wgsl-mode vange-rs
1 6
17 407
- -
4.0 6.1
5 months ago 3 months ago
Emacs Lisp Rust
GNU General Public License v3.0 only Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

wgsl-mode

Posts with mentions or reviews of wgsl-mode. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-25.
  • Is WGSL a good choice?
    9 projects | /r/rust_gamedev | 25 Sep 2021
    IIRC, somebody looked at it, but nothing usable yet. There is, however, cargo-wgsl, vscode-wgsl, Emacs plugin, and Vim plugin

vange-rs

Posts with mentions or reviews of vange-rs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-29.

What are some alternatives?

When comparing wgsl-mode and vange-rs you can also consider the following projects:

learn-wgpu - Guide for using gfx-rs's wgpu library.

Neothesia - Flashy Synthesia Like Software For Linux,Windows and MacOs

wgsl.vim - WGSL syntax highlight for vim

gpgpu-rs - Simple experimental async GPGPU framework for Rust

naga - Universal shader translation in Rust

vscode-wgsl - VsCode Syntax highlight for WGSL files

baryon - Fast prototyping 3D engine

gfbuild-angle - A set of scripts for building ANGLE for the GraphicsFuzz project

gpuweb - Where the GPU for the Web work happens!

euc - A software rendering crate that lets you write shaders with Rust