wgsl-mode VS naga

Compare wgsl-mode vs naga and see what are their differences.

wgsl-mode

Emacs syntax highlighting for the WebGPU Shading Language (WGSL) (by acowley)

naga

Universal shader translation in Rust (by gfx-rs)
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wgsl-mode naga
1 28
17 1,491
- 0.7%
4.0 9.2
5 months ago 6 months ago
Emacs Lisp Rust
GNU General Public License v3.0 only GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

wgsl-mode

Posts with mentions or reviews of wgsl-mode. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-25.
  • Is WGSL a good choice?
    9 projects | /r/rust_gamedev | 25 Sep 2021
    IIRC, somebody looked at it, but nothing usable yet. There is, however, cargo-wgsl, vscode-wgsl, Emacs plugin, and Vim plugin

naga

Posts with mentions or reviews of naga. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-08-09.

What are some alternatives?

When comparing wgsl-mode and naga you can also consider the following projects:

learn-wgpu - Guide for using gfx-rs's wgpu library.

wgsl-cheat-sheet - Cheat sheet for WGSL syntax for developers coming from GLSL.

wgsl.vim - WGSL syntax highlight for vim

shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.

vscode-wgsl - VsCode Syntax highlight for WGSL files

baryon - Fast prototyping 3D engine

gpuweb - Where the GPU for the Web work happens!

vange-rs - Rusty Vangers clone

SPIRV-Cross - SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.