wgsl-mode VS baryon

Compare wgsl-mode vs baryon and see what are their differences.

wgsl-mode

Emacs syntax highlighting for the WebGPU Shading Language (WGSL) (by acowley)
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wgsl-mode baryon
1 3
17 87
- -
4.0 0.0
5 months ago about 2 years ago
Emacs Lisp Rust
GNU General Public License v3.0 only MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

wgsl-mode

Posts with mentions or reviews of wgsl-mode. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-25.
  • Is WGSL a good choice?
    9 projects | /r/rust_gamedev | 25 Sep 2021
    IIRC, somebody looked at it, but nothing usable yet. There is, however, cargo-wgsl, vscode-wgsl, Emacs plugin, and Vim plugin

baryon

Posts with mentions or reviews of baryon. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-18.
  • Render Pipelines in wgpu and Rust
    5 projects | dev.to | 18 Nov 2022
    Before I set off on the journey of refactoring, I looked for other wgpu projects to see how they structured their app architecture. I found 2 great examples that I primarily referenced - both with “b” names funnily enough: baryon and bevy.
  • Primitive Geometry in wgpu and Rust
    6 projects | dev.to | 14 Oct 2022
    Before I dove too deep into the process, I was curious how other libraries handled their primitive geometry in Rust. I looked into Bevy and Baryon, the former being a well established (and huge) game engine and the latter being a smaller, easier to digest library.
  • Is WGSL a good choice?
    9 projects | /r/rust_gamedev | 25 Sep 2021
    P.S. I'm fully using WGSL in vange-rs and baryon

What are some alternatives?

When comparing wgsl-mode and baryon you can also consider the following projects:

learn-wgpu - Guide for using gfx-rs's wgpu library.

vscode-wgsl - VsCode Syntax highlight for WGSL files

wgsl.vim - WGSL syntax highlight for vim

naga - Universal shader translation in Rust

gpgpu-rs - Simple experimental async GPGPU framework for Rust

vange-rs - Rusty Vangers clone

gpuweb - Where the GPU for the Web work happens!

wgpu-hello-world - exploring wgpu for Rust