wgpu
not-yet-awesome-rust
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wgpu | not-yet-awesome-rust | |
---|---|---|
194 | 18 | |
10,846 | 1,274 | |
4.1% | 0.0% | |
9.9 | 0.0 | |
1 day ago | about 1 year ago | |
Rust | ||
Apache License 2.0 | The Unlicense |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
wgpu
- 3D and 2D: Testing out my cross-platform graphics engine
- Warp Terminal is now available for Linux
- Linux version of Warp terminal is here
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Building the DirectX shader compiler better than Microsoft?
And wgpu has been doing this for years. Things like descriptor indexing are not exposed to the web but used by Rust (mostly) engines on native.
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New Renderers for GTK
If they used https://wgpu.rs/ they would get directx and metal for free (:
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Show HN: WebGPU Particles Simulation
IIRC it was delayed multiple times. I think the first intent to ship from chrome was before 100 but they kept pushing it off. Firefox still does not support it. There are projects like wgpu[0] that wrap provide a higher level API and I have used some projects using it with no issues. WFIW I didn't see any issue with OP's demo either.
- Deno 1.39: The Return of WebGPU
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How do I become a graphics programmer? – A guide from AMD Game Engineering team
wgpu, the Rust WebGPU implementation is the bee's knees. https://wgpu.rs/ You can use it beyond the web.
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There is anything like wgpu.rs for Zig?
There is anything like wgpu.rs for Zig? wgpu.rs is an abstraction on top of Vulkan, Metal, DirectX, etc...
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New Vulkan Documentation Website
dawn is the WebGPU backend in chromium, while wgpu is the WebGPU backend for firefox written in Rust. wgpu is seeing a lot of use in non-browser uses; there are some examples on their website.
not-yet-awesome-rust
- Not-yet-Awesome Rust
- What are some libraries/crates that Rust still doesn't have readily available?
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Which crate should most not exist?
https://github.com/not-yet-awesome-rust/not-yet-awesome-rust might give ideas
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Looking to contribute to the arm ecosystem.
My suggestion would be to find something on Not Yet Awesome Rust that is not ARM-specific, but would be useful on ARM, and which interests you, and then do that.
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Library/app/feature wishlist for Rust newcomers?
For a wishlist, you can check Not Yet Awesome Rust or Not Yet Awesome Embedded Rust.
- Beginner projects
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What is a FOSS which is needed but doesn't exist yet/needs contributers?
Maybe take a look at Not Yet Awesome Rust? (A list of libraries people want in Rust but which don't exist yet.)
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What sort of mature, open-source libraries do you feel Rust should have but currently lacks?
Aside from that, there's always Not-Yet-Awesome Rust. (Check the issues too. The README is lagging behind.)
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I would like to revive a Rust project(rewrite something in Rust if not) if possible. Any ideas?
hostapd
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What libraries do you miss from other languages?
Not Yet Awesome Rust
What are some alternatives?
vulkano - Safe and rich Rust wrapper around the Vulkan API
LiteDB - LiteDB - A .NET NoSQL Document Store in a single data file
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
ceres-solver - A large scale non-linear optimization library
glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code
tiny-skia - A tiny Skia subset ported to Rust
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
Ink - 🌈 React for interactive command-line apps
bevy - A refreshingly simple data-driven game engine built in Rust
okapi - OpenAPI (AKA Swagger) document generation for Rust projects
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
pjproject - PJSIP project