wgpu
Monaco Editor
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wgpu | Monaco Editor | |
---|---|---|
193 | 113 | |
10,586 | 37,955 | |
5.6% | 1.9% | |
9.9 | 8.4 | |
7 days ago | 1 day ago | |
Rust | JavaScript | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
wgpu
- Linux version of Warp terminal is here
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Building the DirectX shader compiler better than Microsoft?
And wgpu has been doing this for years. Things like descriptor indexing are not exposed to the web but used by Rust (mostly) engines on native.
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New Renderers for GTK
If they used https://wgpu.rs/ they would get directx and metal for free (:
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Show HN: WebGPU Particles Simulation
IIRC it was delayed multiple times. I think the first intent to ship from chrome was before 100 but they kept pushing it off. Firefox still does not support it. There are projects like wgpu[0] that wrap provide a higher level API and I have used some projects using it with no issues. WFIW I didn't see any issue with OP's demo either.
- Deno 1.39: The Return of WebGPU
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How do I become a graphics programmer? – A guide from AMD Game Engineering team
wgpu, the Rust WebGPU implementation is the bee's knees. https://wgpu.rs/ You can use it beyond the web.
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There is anything like wgpu.rs for Zig?
There is anything like wgpu.rs for Zig? wgpu.rs is an abstraction on top of Vulkan, Metal, DirectX, etc...
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New Vulkan Documentation Website
dawn is the WebGPU backend in chromium, while wgpu is the WebGPU backend for firefox written in Rust. wgpu is seeing a lot of use in non-browser uses; there are some examples on their website.
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Show HN: Ambient, a multiplayer game engine and platform using WASM/WebGPU/Rust
Funnily enough, we've never actually been on WebGL! The runtime's built against wgpu [0], which is an abstraction layer that supports the native rendering APIs, WebGPU, and yes, WebGL.
However, our renderer was built with native capabilities in mind (compute shaders!), so we would have had to rewrite it to support WebGL. We decided we'd keep up with WebGPU and see where it takes us :)
In the future, we may write a fallback renderer that's compatible with WebGL/older GPUs, but we wanted to focus on getting our existing renderer working first.
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Show HN: Unity like game editor running in pure WASM
The WGPU people have a new, faster version coming out and Firefox integration is in progress.[1]
[1] https://github.com/gfx-rs/wgpu/pull/3626#issuecomment-173417...
Monaco Editor
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A structured note-taking app for personal use
Fyi, if you are ever looking for a fun project you might be able to implement this. The vscode editor source is available as a library https://microsoft.github.io/monaco-editor/
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GIGO and VS-code: the Battle With Microsoft
VScode uses the monaco-editor to display all editor screens in vscode including the markdown editor. A simple solution is to use the in built markdown file editor and call it a day.
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Show HN: Open-source alternatives to tools You pay for
visual studio is open source: https://github.com/microsoft/vscode
i remember using their monaco editor as well (https://github.com/microsoft/monaco-editor), a really powerful editor & the very same used by VS Code (i think you can even get at the AST for TypeScript, for example, in the browser if you poke around deep enough)
crazy cool stuff, and most definitely OSS!!!
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NPM workspace and vite - Read dependency build output (d.ts file)
So lets say the project consists of two packages Lib and App in which Lib is a library and App is the frontend app which depends on Lib. Now I want to display a monaco powered code editor in App which has has access to all types of Lib. This means that I have to somehow read the *.d.ts file of Lib as a string to set it as "extra lib" for monaco.
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🔥✍️ Notion-like Experience for Your GitHub Content
You’ll see a Monaco Editor-powered change editor. The content incoming from the Git repo is on the left, while the current content in Vrite is on the right. You can make changes in the editor on the right - this will ultimately become the result content. Once you’re done, click Resolve. If there are no other conflicts, you should now be able to pull the latest changes.
- Vscode.dev: Local Development with Cloud Tools
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Vrite Editor: Open-Source WYSIWYG Markdown Editor
By referencing the ProseMirror docs, forwarding the editor state back and forth, and adjusting the layout, I managed to integrate Monaco Editor — the web editor extracted from VS Code — together with Prettier (for code formatting) right into the Vrite Editor (I know, that’s a lot of editors in one place 😅).
Now, there’s still some work to be done here. Monaco editor doesn’t work well for mobile, and some “optional” features weren’t yet optimized (like link previews or comments).
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Kako da u JavaScriptu napravim da se kôd oboji dok ga korisnik ukucava? Uspio sam napraviti da se kôd oboji kad korisnik pritisne tipku, ali nisam uspio napraviti da se boja dok ga korisnik ukucava.
mozes koristiti gotovi code editor library, https://codemirror.net/ https://microsoft.github.io/monaco-editor/
- [Typia] I made realtime demo site of 20,000x faster validation (+200x faster JSON stringify)
What are some alternatives?
CodeMirror - In-browser code editor (version 5, legacy)
ace - Ace (Ajax.org Cloud9 Editor)
vulkano - Safe and rich Rust wrapper around the Vulkan API
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
quill - Quill is a modern WYSIWYG editor built for compatibility and extensibility.
bevy - A refreshingly simple data-driven game engine built in Rust
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
rich-markdown-editor - The open source React and Prosemirror based markdown editor that powers Outline. Want to try it out? Create an account:
ProseMirror - The ProseMirror WYSIWYM editor
Rust-CUDA - Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.