wgpu
cef
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wgpu | cef | |
---|---|---|
193 | 15 | |
10,638 | 2,908 | |
5.6% | 3.7% | |
9.9 | 9.0 | |
about 12 hours ago | 6 days ago | |
Rust | C++ | |
Apache License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
wgpu
- Linux version of Warp terminal is here
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Building the DirectX shader compiler better than Microsoft?
And wgpu has been doing this for years. Things like descriptor indexing are not exposed to the web but used by Rust (mostly) engines on native.
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New Renderers for GTK
If they used https://wgpu.rs/ they would get directx and metal for free (:
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Show HN: WebGPU Particles Simulation
IIRC it was delayed multiple times. I think the first intent to ship from chrome was before 100 but they kept pushing it off. Firefox still does not support it. There are projects like wgpu[0] that wrap provide a higher level API and I have used some projects using it with no issues. WFIW I didn't see any issue with OP's demo either.
- Deno 1.39: The Return of WebGPU
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How do I become a graphics programmer? – A guide from AMD Game Engineering team
wgpu, the Rust WebGPU implementation is the bee's knees. https://wgpu.rs/ You can use it beyond the web.
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There is anything like wgpu.rs for Zig?
There is anything like wgpu.rs for Zig? wgpu.rs is an abstraction on top of Vulkan, Metal, DirectX, etc...
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New Vulkan Documentation Website
dawn is the WebGPU backend in chromium, while wgpu is the WebGPU backend for firefox written in Rust. wgpu is seeing a lot of use in non-browser uses; there are some examples on their website.
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Show HN: Ambient, a multiplayer game engine and platform using WASM/WebGPU/Rust
Funnily enough, we've never actually been on WebGL! The runtime's built against wgpu [0], which is an abstraction layer that supports the native rendering APIs, WebGPU, and yes, WebGL.
However, our renderer was built with native capabilities in mind (compute shaders!), so we would have had to rewrite it to support WebGL. We decided we'd keep up with WebGPU and see where it takes us :)
In the future, we may write a fallback renderer that's compatible with WebGL/older GPUs, but we wanted to focus on getting our existing renderer working first.
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Show HN: Unity like game editor running in pure WASM
The WGPU people have a new, faster version coming out and Firefox integration is in progress.[1]
[1] https://github.com/gfx-rs/wgpu/pull/3626#issuecomment-173417...
cef
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Integrate web support in sfml
If you absolutely need SFML and the web stack side by side, you might want to look into CEF and similar.
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Chrome extensions in .NET web view controls
Add support for Chrome extensions. The original issue for extensions support in CEF.
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[Cpp] Une assez grande liste de bibliothèques graphiques C ++
Chromium Embedded Framework
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Deno vs Node - explained to a newbie
There are not too many not worthy ones, J2V8 https://github.com/eclipsesource/J2V8 is one to mention. Outside of that you have many Chromium based wrappers that inherently have V8 in them like CEF https://github.com/chromiumembedded/cef or Electron (which also includes node, so you go full circle)
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Black screens in steam since new client update
I dug around the logs, and its a steamwebhelper problem, its crashing with SIGILL. I guess its probably something to do with the embedded chrome browser (https://github.com/chromiumembedded/cef).
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Ask HN: Why new browsers use Chromium instead of Firefox as their base?
There is the Chromium Embedded Framework which makes it somewhat easy to embed Chromium: https://github.com/chromiumembedded/cef
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Why don't more people build games for the browser?
The way I get around the problem of "the browser keeps breaking my game" is to use the Chromium Embedded Framework to ship a stable environment. Yes, that means I will be shipping a browser alongside my game, but it means I nail down the environment in which my game can actually run.
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Microsoft Teams 2.0 will use half the memory, dropping Electron for Edge Webview2
WebView is a bit like CEF (https://github.com/chromiumembedded/cef) basically the way you embed a Microsoft browser in your application. WebView1 was embedding InternetExplorer, while WebView2 embeds Edge(Chromium).
- Is there a GUI creation framework for C++ that's even remotely as easy to use as C#
What are some alternatives?
vulkano - Safe and rich Rust wrapper around the Vulkan API
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
bevy - A refreshingly simple data-driven game engine built in Rust
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Rust-CUDA - Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.
glium - Safe OpenGL wrapper for the Rust language.
gfx - [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.
Silk.NET - The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
Avalonia - Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET Foundation community project.