wgpu
capacitor
Our great sponsors
wgpu | capacitor | |
---|---|---|
193 | 152 | |
10,586 | 11,018 | |
5.6% | 2.9% | |
9.9 | 9.4 | |
7 days ago | 3 days ago | |
Rust | JavaScript | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
wgpu
- Linux version of Warp terminal is here
-
Building the DirectX shader compiler better than Microsoft?
And wgpu has been doing this for years. Things like descriptor indexing are not exposed to the web but used by Rust (mostly) engines on native.
-
New Renderers for GTK
If they used https://wgpu.rs/ they would get directx and metal for free (:
-
Show HN: WebGPU Particles Simulation
IIRC it was delayed multiple times. I think the first intent to ship from chrome was before 100 but they kept pushing it off. Firefox still does not support it. There are projects like wgpu[0] that wrap provide a higher level API and I have used some projects using it with no issues. WFIW I didn't see any issue with OP's demo either.
- Deno 1.39: The Return of WebGPU
-
How do I become a graphics programmer? – A guide from AMD Game Engineering team
wgpu, the Rust WebGPU implementation is the bee's knees. https://wgpu.rs/ You can use it beyond the web.
-
There is anything like wgpu.rs for Zig?
There is anything like wgpu.rs for Zig? wgpu.rs is an abstraction on top of Vulkan, Metal, DirectX, etc...
-
New Vulkan Documentation Website
dawn is the WebGPU backend in chromium, while wgpu is the WebGPU backend for firefox written in Rust. wgpu is seeing a lot of use in non-browser uses; there are some examples on their website.
-
Show HN: Ambient, a multiplayer game engine and platform using WASM/WebGPU/Rust
Funnily enough, we've never actually been on WebGL! The runtime's built against wgpu [0], which is an abstraction layer that supports the native rendering APIs, WebGPU, and yes, WebGL.
However, our renderer was built with native capabilities in mind (compute shaders!), so we would have had to rewrite it to support WebGL. We decided we'd keep up with WebGPU and see where it takes us :)
In the future, we may write a fallback renderer that's compatible with WebGL/older GPUs, but we wanted to focus on getting our existing renderer working first.
-
Show HN: Unity like game editor running in pure WASM
The WGPU people have a new, faster version coming out and Firefox integration is in progress.[1]
[1] https://github.com/gfx-rs/wgpu/pull/3626#issuecomment-173417...
capacitor
-
PWAs wont replace native iOS apps
> PWA optionally bundled with some native components for filing the gaps, as in Tauri.
Isn't that essentially Capacitor?
-
Svelte Native: The Svelte Mobile Development Experience
Have you experienced slow scrolling issues?
-
Building Apps with Tauri and Elixir
For the longest time, building desktop apps was a daunting task to web developers. That is, until technologies like Electron made creating these apps more approachable to a wider audience. Today, we’ve got a wide array of native applications built with solutions like Electron, Tauri, Capacitor, and many more. While these are great solutions, sometimes configuration can be tricky and the applications we create can become somewhat bloated in terms of memory usage.
-
Bare Metal Rust in Android
The traditional alternative to Electon on mobile platforms is Capacitor (which uses the system webview):
(fka Apache Cordova, fka PhoneGap)
-
Getting Started with PayloadCMS & Vue JS
Ionic Framework UI Components are used to build a website and then a mobile application is built using Ionic Capacitor. Ionic UI components are not required but are used for UX. The vue js code presented here will work fine in a separate application.
-
Building a Game with Phaser
Welcome to Part Two of this four-part series on building a mobile game using open source technologies. We'll be using Phaser, along with Ionic, Capacitor, and Vue.
-
Building a Mobile Game with Phaser and Ionic Vue: Part One
Turns out, it's easier than I expected! Thanks to Phaser, along with Ionic, Capacitor, and Vue, I was able to get a mobile game up and running on an iOS device working only a few hours here and there over two weeks.
-
Svelte is great for junior developers!
You want to export your Svelte project into mobile? don’t worry Capacitor has you covered. There is also Svelte Native but the project is more or less dead.
-
Expo – open-source platform for making universal apps for Android, iOS, and web
> “Make a progressive web app”: yes, that might be the way to go; provided you can get the users to ‘install’ it on their devices.
Assuming you're talking about the not-well-known process of adding PWAs to the Home screen, it's worth noting that you can package web apps for app store distribution as well. https://capacitorjs.com/
You might want to check out CapacitorJS - https://capacitorjs.com/
It’s more web than RN and depending on what you’re doing might not feel as native, but it’s pretty easy to make a solid app with it.
What are some alternatives?
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
vulkano - Safe and rich Rust wrapper around the Vulkan API
glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code
NativeScript - ⚡ Empowering JavaScript with native platform APIs. ✨ Best of all worlds (TypeScript, Swift, Objective C, Kotlin, Java). Use what you love ❤️ Angular, Capacitor, Ionic, React, Solid, Svelte, Vue with: SwiftUI, Jetpack Compose, Flutter and you name it compatible.
react-native - A framework for building native applications using React
Flutter - Flutter makes it easy and fast to build beautiful apps for mobile and beyond
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
electron - Deploy your Capacitor apps to Linux, Mac, and Windows desktops, with the Electron platform! 🖥️
bevy - A refreshingly simple data-driven game engine built in Rust
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Rust-CUDA - Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.