wgpu VS bgfx

Compare wgpu vs bgfx and see what are their differences.

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wgpu bgfx
194 71
10,846 14,292
3.4% -
9.9 9.3
about 9 hours ago about 8 hours ago
Rust C++
Apache License 2.0 BSD 2-clause "Simplified" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

wgpu

Posts with mentions or reviews of wgpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-02.

bgfx

Posts with mentions or reviews of bgfx. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-20.

What are some alternatives?

When comparing wgpu and bgfx you can also consider the following projects:

vulkano - Safe and rich Rust wrapper around the Vulkan API

GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

tauri - Build smaller, faster, and more secure desktop applications with a web frontend.

DiligentEngine - A modern cross-platform low-level graphics library and rendering framework

glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)

bevy - A refreshingly simple data-driven game engine built in Rust

sokol - minimal cross-platform standalone C headers

Rust-CUDA - Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.

The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2