wgpu VS VkFFT

Compare wgpu vs VkFFT and see what are their differences.

VkFFT

Vulkan/CUDA/HIP/OpenCL/Level Zero/Metal Fast Fourier Transform library (by DTolm)
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wgpu VkFFT
194 37
10,846 1,440
4.1% -
9.9 8.1
about 22 hours ago 28 days ago
Rust C++
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

wgpu

Posts with mentions or reviews of wgpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-02.

VkFFT

Posts with mentions or reviews of VkFFT. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-08-02.

What are some alternatives?

When comparing wgpu and VkFFT you can also consider the following projects:

vulkano - Safe and rich Rust wrapper around the Vulkan API

kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.

tauri - Build smaller, faster, and more secure desktop applications with a web frontend.

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code

cuda-samples - Samples for CUDA Developers which demonstrates features in CUDA Toolkit

rocFFT - Next generation FFT implementation for ROCm

bevy - A refreshingly simple data-driven game engine built in Rust

xNVMe - Portable and high-performance libraries and tools for NVMe devices as well as support for traditional/legacy storage devices/interfaces.

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

ROCm - AMD ROCm™ Software - GitHub Home [Moved to: https://github.com/ROCm/ROCm]