wgpu-rs VS hash-shader

Compare wgpu-rs vs hash-shader and see what are their differences.

wgpu-rs

Rust bindings to wgpu native library (by gfx-rs)

hash-shader

SHA256 WebGPU Compute Shader (Kernel) Written in Rust (by RustyBamboo)
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wgpu-rs hash-shader
16 1
1,699 60
- -
9.0 6.2
almost 3 years ago 4 months ago
Rust Rust
Mozilla Public License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

wgpu-rs

Posts with mentions or reviews of wgpu-rs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-30.

hash-shader

Posts with mentions or reviews of hash-shader. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-25.

What are some alternatives?

When comparing wgpu-rs and hash-shader you can also consider the following projects:

ash - Vulkan bindings for Rust

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

gfx - [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.

awesome-bevy - A collection of Bevy assets, plugins, learning resources, and apps made by the community

bevy_webgl2 - WebGL2 renderer plugin for Bevy game engine

gpuweb - Where the GPU for the Web work happens!

bloom - The simplest way to de-Google your life and business: Inbox, Calendar, Files, Contacts & much more

veloren

simple-game - A personal collection of windowing/graphics/game code to get started quickly on games and graphical applications

bevy_spine - Spine runtime for bevy, prototype

naga - Universal shader translation in Rust