wgpu-rs VS bevy_prototype_lyon

Compare wgpu-rs vs bevy_prototype_lyon and see what are their differences.

wgpu-rs

Rust bindings to wgpu native library (by gfx-rs)
Our great sponsors
  • WorkOS - The modern identity platform for B2B SaaS
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • SaaSHub - Software Alternatives and Reviews
wgpu-rs bevy_prototype_lyon
16 6
1,699 565
- -
9.0 4.4
almost 3 years ago 25 days ago
Rust Rust
Mozilla Public License 2.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

wgpu-rs

Posts with mentions or reviews of wgpu-rs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-30.
  • Using WGPU + crates directly or Bevy?
    1 project | /r/rust_gamedev | 4 Jul 2022
    You could start with one of examples from wgpu and tinker with it to see if that's your thing. Ie. copy hello-triangle and add more triangles / make them move, etc.
  • gfx-rs ecosystem releases v0.8
    3 projects | /r/rust | 30 Apr 2021
    wgpu-rs (https://github.com/gfx-rs/wgpu-rs) is probably closer to what you're looking for, it's a "high level wrapper" over wgpu-core (Which implements "WebGPU", an upcoming browser API for graphics using gfx-rs, and AIUI "implements" means this is what a browser might use to actually call a graphics API when javascript uses webGPU, although if you're compiling for wasm it could just call the browser APIs). It can run natively, ignore the fact it has "Web" in the name
  • Rust shader translator is 2.5x faster
    1 project | news.ycombinator.com | 27 Apr 2021
  • GPU compute shader for SHA256 using Rust!
    3 projects | /r/rust | 25 Apr 2021
    rust-gpu) is used for compiling a compute shader written in Rust to SPIR-V. wgpu-rs is used natively for running the GPU computation.
  • GPU programming .. SYCL
    2 projects | /r/rust | 15 Apr 2021
  • Bevy 0.5
    14 projects | /r/rust | 6 Apr 2021
    For web assembly there is the unofficial bevy_webgl2 plugin. Official bevy web assembly support would probably use the wgpu webgl backend, which still needs some work, and is currently untested in bevy.
  • Bevy 0.5: data oriented game engine built in Rust
    10 projects | news.ycombinator.com | 6 Apr 2021
    We let wgpu https://github.com/gfx-rs/wgpu-rs handle our graphics backend abstraction, so our OpenGL support will come whenever they implement and release it. Currently, it seems to be a WIP.
  • Help a newbie (in this language) to find directions :)
    1 project | /r/rust_gamedev | 2 Apr 2021
    It's the same thing, the Rust implementation is just called[wgpu](https://wgpu.rs/)
  • Last big wgpu-rs example shaders are fully ported to WGSL now, and validated in it
    6 projects | /r/rust_gamedev | 30 Mar 2021
    Same as with GLSL, isn't it? What we do in wgpu-rs examples, and that's something I expect to see more widely, is having an integration test that just parses all the WGSL in the project and reports errors. Ideally though, we'd have a set of IDE plugins to do the parsing and report errors right where you type the code. We'd appreciate any help to get these started!
  • Newbie questions on design patterns in Rust
    2 projects | /r/rust_gamedev | 21 Mar 2021
    Also you could use an existing cross-platform graphics library, e.g. wgpu-rs. It supports Vulkan, Metal, DirectX, OpenGL and WebGPU. Oh and it seems to allow switching backends at compile-time via the WGPU_BACKEND environment variable, so maybe check out how they're doing it.

bevy_prototype_lyon

Posts with mentions or reviews of bevy_prototype_lyon. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-30.

What are some alternatives?

When comparing wgpu-rs and bevy_prototype_lyon you can also consider the following projects:

ash - Vulkan bindings for Rust

bevy-website - The source files for the official Bevy website

gfx - [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.

roguelike-bevy-crossterm - Following Herbert Wolverson's Roguelike Tutorial - In Rust (https://bfnightly.bracketproductions.com/rustbook/), using bevy and crossterm.

awesome-bevy - A collection of Bevy assets, plugins, learning resources, and apps made by the community

rapier - 2D and 3D physics engines focused on performance.

bevy_webgl2 - WebGL2 renderer plugin for Bevy game engine

bevy_text_mesh - A bevy 3D text mesh generator for displaying text

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]

gpuweb - Where the GPU for the Web work happens!

bevy_kira_audio - A Bevy plugin to use Kira for game audio