wgpu-native VS VulkanSceneGraph

Compare wgpu-native vs VulkanSceneGraph and see what are their differences.

wgpu-native

Native WebGPU implementation based on wgpu-core (by gfx-rs)
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wgpu-native VulkanSceneGraph
11 4
370 822
1.6% -
7.6 9.8
6 days ago 2 days ago
Rust C++
Apache License 2.0 GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

wgpu-native

Posts with mentions or reviews of wgpu-native. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-07.

VulkanSceneGraph

Posts with mentions or reviews of VulkanSceneGraph. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-11.

What are some alternatives?

When comparing wgpu-native and VulkanSceneGraph you can also consider the following projects:

webgpu-headers

The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Linux, Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

ultimatepp - U++ is a C++ cross-platform rapid application development framework focused on programmer's productivity. It includes a set of libraries (GUI, SQL, Network etc.), and integrated development environment (TheIDE).

vulkan-guide - Introductory guide to vulkan.

wgpu - Safe and portable GPU abstraction in Rust, implementing WebGPU API.

Lumos - Cross-Platform C++ 2D/3D game engine

learn-wgpu - Guide for using gfx-rs's wgpu library.

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

WGPU.NET - Cross-platform .NET bindings to wgpu-native.

LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com