wgpu-hello-world VS learn-wgpu

Compare wgpu-hello-world vs learn-wgpu and see what are their differences.

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wgpu-hello-world learn-wgpu
2 75
18 1,382
- -
0.0 8.0
10 months ago 20 days ago
Rust Rust
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

wgpu-hello-world

Posts with mentions or reviews of wgpu-hello-world. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-18.
  • Render Pipelines in wgpu and Rust
    5 projects | dev.to | 18 Nov 2022
    TLDR?: Here’s the final code.
  • Primitive Geometry in wgpu and Rust
    6 projects | dev.to | 14 Oct 2022
    ⚠️ This tutorial assumes you’ve followed and completed the “Learn wgpu” tutorial. You could also use my repo here as a starting point - but it will require Rust and Trunk setup in your local dev environment. You can also checkout the final code here for reference.

learn-wgpu

Posts with mentions or reviews of learn-wgpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-19.

What are some alternatives?

When comparing wgpu-hello-world and learn-wgpu you can also consider the following projects:

baryon - Fast prototyping 3D engine

ash - Vulkan bindings for Rust

glium - Safe OpenGL wrapper for the Rust language.

SDL - Simple Directmedia Layer

winit - Window handling library in pure Rust

egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native

wgsl-mode - Emacs syntax highlighting for the WebGPU Shading Language (WGSL)

luminance-rs - Type-safe, type-level and stateless Rust graphics framework

fltk-rs - Rust bindings for the FLTK GUI library.

rust-gpu-compute-example - Minimal example of using rust-gpu and wgpu to dispatch compute shaders written in rust.

wgpu-native - Native WebGPU implementation based on wgpu-core

vulkano - Safe and rich Rust wrapper around the Vulkan API