webtransport VS localtunnel

Compare webtransport vs localtunnel and see what are their differences.

webtransport

WebTransport is a web API for flexible data transport (by w3c)

localtunnel

Expose localhost servers to the Internet (by progrium)
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webtransport localtunnel
11 3
800 3,160
1.5% -
9.1 0.0
8 days ago almost 2 years ago
Bikeshed Go
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

webtransport

Posts with mentions or reviews of webtransport. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-16.
  • WebGPU – All of the cores, none of the canvas
    7 projects | news.ycombinator.com | 16 Jul 2023
  • Firefox 114 released
    2 projects | /r/linux | 6 Jun 2023
    WebTransport is now enabled by default and will be going to release with 114. As the original Explainer notes, it enables multiple use-cases that are hard or impossible to handle without it, especially for Gaming and live streaming. It covers cases that are problematic for alternative mechanisms, such as WebSockets. Built on top of HTTP3 (HTTP2 support will be coming later). The current implementation in Firefox is passing 505 out of 565 Web-Platform Tests.
  • Alternatives to WebSockets for realtime features
    1 project | dev.to | 6 Jan 2023
    WebTransport is still an emerging technology. As of November 2022, WebTransport is a draft specification with W3C, and there’s always a chance that aspects related to how it works may change.
  • Librespeed - a Foss speedtest
    2 projects | /r/linux | 25 Oct 2022
    Sort of. The browser will re-use the connection if you have a bunch of resources in the HTML. When rendering it sees that it needs 2 images and 3 javascript files from the same server, so it pipelines all of those. But for requests initiated from javascript, you're going to get a new connection for each one unless you're using a library that implements the long-polling hack. SocketIO can use the long-polling hack as a fallback if websockets is not supported. HTTP/2 (formerly SPDY) gets part of the way to replacing websockets, but it's not a synchronous link. Only the client can send messages to the server and the server can only respond to those message (with websockets, either side can send messages once the connection is open). FWIW, less than 50% of websites use HTTP/2. HTTP/3's webtransport looks like it could replace websockets, but it also looks like it'll live along side websockets.
  • The WebSocket Handbook
    14 projects | news.ycombinator.com | 11 Jan 2022
    If it's streaming data like dashboard statistics the new WebTransport API might be a much better base: https://github.com/w3c/webtransport/blob/main/explainer.md
  • We Got to LiveView
    19 projects | news.ycombinator.com | 22 Sep 2021
    Are you guys looking into the Web Transport protocol for the future? Right now you have to tunnel the websocket connections over http2 and it will probably be the same for http3 afaik.

    I know there is this work in progress (https://w3c.github.io/webtransport/) and websockets are probably fine for a long time but sooner or later (unless there is an update to websockets) it will probably be faster to just do normal http requests and listen on server sent events.

    What are your thoughts for Liveview for the future? Will it forever stay on websockets or would you be open to change the underlying technology if / when new stuff becomes available?

  • WebTransport is a proposed API to expose QUIC's datagrams and streams to JavaScript clients
    1 project | /r/programming | 5 Jul 2021
    The W3C draft is here: https://github.com/w3c/webtransport
  • The History and Future of Socket-level Multiplexing
    3 projects | dev.to | 6 May 2021
    It's taken nearly 10 years for QUIC to be refined and adopted in the wild and we're basically there. There's even a new browser API in the works called WebTransport.
  • Show HN: PSX Party – Online Multiplayer Playstation 1 Emulator Using WebRTC
    6 projects | news.ycombinator.com | 30 Dec 2020
    tl;dr using WebRTC just for realtime client<->server data sucks, but WebTransport[1] is coming soon to serve that exact usecase with an easy API

    WebRTC has data channels, which are currently the only way to achieve unreliable and unordered real-time communication (UDP-style) between the browser and other browsers or a server. This is pretty essential for any networked application where latency is critical, like voice and video and fast-paced multiplayer games.

    As other commenters have noted, it's a royal pain in the ass to set up WebRTC if all you want is UDP-style communication between a server and browser, since you need to wrangle half a dozen other protocols in the process.

    However! A new API, WebTransport[1], is actively being developed that will offer a WebSockets-like (read: super simple to set up) API for UDP-style communication. I am extremely excited about it and its potential for real-time browser-based multiplayer games (which I'm working on).

    https://github.com/w3c/webtransport

localtunnel

Posts with mentions or reviews of localtunnel. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-02.
  • Portr – open-source ngrok alternative designed for teams
    6 projects | news.ycombinator.com | 2 Apr 2024
    Thanks for the history. I maintain this list[0], and wasn't aware of OG localtunnel, likely because there's a somewhat newer and now more popular project with the same name[1]. You appear to be correct on timing. Here's the earliest commits on GitHub for each of the projects:

    OG localtunnel (2010): https://github.com/progrium/localtunnel/tree/fb82920d9d3e538...

    Other localtunnel (2012): https://github.com/localtunnel/localtunnel/tree/93d62b9dbb9f...

    ngrok (2012): https://github.com/inconshreveable/ngrok/tree/8f4795ecac7f92...

    I'll see that OG localtunnel gets added to the list for posterity.

    [0]: https://github.com/anderspitman/awesome-tunneling

    [1]: https://github.com/localtunnel/localtunnel

  • Building your own Ngrok in 130 lines
    3 projects | dev.to | 27 May 2021
    Running a local development server for your app is pretty common, but what if you wanted somebody else to access it? Maybe for a demo, or maybe to debug webhook integrations. If you've ever used Ngrok (or perhaps the original localtunnel), you know what I'm talking about.
  • The History and Future of Socket-level Multiplexing
    3 projects | dev.to | 6 May 2021
    If you've ever used Ngrok to open a public endpoint to a localhost server, you may not know it was one of several clones of a tool I made in 2010 called localtunnel. The original localtunnel was just a wrapper around SSH, literally using OpenSSH on the server side.

What are some alternatives?

When comparing webtransport and localtunnel you can also consider the following projects:

fastapi - FastAPI framework, high performance, easy to learn, fast to code, ready for production

qmux - wire protocol for multiplexing connections or streams into a single connection, based on a subset of the SSH Connection Protocol

phoenix-liveview-counter-tutorial - 🤯 beginners tutorial building a real time counter in Phoenix 1.7.7 + LiveView 0.19 ⚡️ Learn the fundamentals from first principals so you can make something amazing! 🚀

go-vhost - HTTP/TLS hostname multiplexing library for Go

Mercure - 🪽 An open, easy, fast, reliable and battery-efficient solution for real-time communications

datagram - In-progress version of draft-ietf-quic-datagram

stimulus_reflex - Build reactive applications with the Rails tooling you already know and love.

geckos.io - 🦎 Real-time client/server communication over UDP using WebRTC and Node.js http://geckos.io

ggpo - Good Game, Peace Out Rollback Network SDK

Absinthe Graphql - The GraphQL toolkit for Elixir

grpc-web - gRPC for Web Clients

wstunnel - Tunnel all your traffic over Websocket or HTTP2 - Bypass firewalls/DPI - Static binary available