websocket
Mercure
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websocket | Mercure | |
---|---|---|
44 | 19 | |
18,557 | 3,736 | |
- | - | |
5.3 | 8.5 | |
over 1 year ago | 10 days ago | |
Go | Go | |
BSD 2-clause "Simplified" License | GNU Affero General Public License v3.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
websocket
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Websocket memory usage
What I can say is that if you will use Gorilla Websocket (https://github.com/gorilla/websocket) (it's archived now unfortunately, but still super robust) - then you can go to sth like 15-20kb per connection - see https://github.com/FZambia/go_websocket_memory - to achieve this you need to reduce read buffer size, reuse write buffers, use goroutine after hijacking connection (following chat example in Gorilla WebSocket repo).
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Is there an alternative to gorilla websocket?
No Bugs? https://github.com/gorilla/websocket/issues Even if that were true at the time of stoping development, "No bugs" is something that can never be said for any software. I really wish this community stopped recomending to use abandoned libraries if only for the potential Security issues. A not maintained Library is a very lucrative target for vulnerability hunting.
- As gorilla websocket has been archived which library can we use?
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gorilla fork
The Gorilla WebSocket License says:
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WebSockets in Go: A hijackers' perspective
We'll be using WebSocket library: "github.com/gorilla/websocket" ❣️
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How to install gorilla websocket in go 1.20?
package github.com/gorilla/websocket is not a main package
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Polygon: Json Database System designed to run on small servers (as low as 16MB) and still be fast and flexible.
As for Websockets, (https://github.com/gorilla/websocket) it uses ws.NextReader() to handle heavy loads of connections.
- Best way for broadcast message un websocket
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Gorilla/websocket or Melody?
I'm looking to build a game server that uses web sockets to communicate with clients, I've looked into some of the libraries and the main ones seem to be gorilla websockets and melody.
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this code always comes back as Not found. in ubuntu 22
If this is what your import looks like "github.com/gorilla/websocket" that's wrong it should be just "github.com/gorilla/websocket"
Mercure
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PHP homies, I hear ya.
Are you aware of things like websockets and mercure.rocks?
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What is the best way to write a dedicated server?
It could be implemented with STOMP, or Mercure (goes well with API-Platform, written in PHP/Symfony), you could write your own with the help of nchan and scale it via Redis. If it's a web service, the best practices for operating and scaling are well established, Godot then just becomes another client.
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What to use to replace laravel web sockets?
You can try https://mercure.rocks/.
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OpenAI server-sent events supported chatbot
It's worth looking at something like Mercure , which is used by API Platform
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laravel activity feed
Pusher might be one of these systems, Mercure is another one (which you can host yourself). Mercure has good documentation and some examples in various languages, including PHP: https://mercure.rocks/docs/ecosystem/awesome#examples.
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Golang updating the front-end with almost real-time events from the backend server
You can use Mercure https://mercure.rocks/ , Mercure uses http2.
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Centrifugo v4 released – with own WebSocket emulation layer, optimized client protocol, unified SDK behavior, experimental HTTP/3 and WebTransport support
I actually was thinking about this when I saw https://github.com/dunglas/mercure project to become a Caddy plugin. But I did not find enough reasoning to try this with Centrifugo at that point, and still... Seems awesome from one side - tight integration with a web-server, no extra network between LB and Centrifugo. But will this be useful in practice and find its users? 🤔 That's the question I don't have an answer yet.
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How would I automatically update how much users are signed up for each group?
Polling is kind of ok (data might change between poll events), but real-time updates are better. So If you don't mind adding an extra service, then take a look at mercure.
- Mercure: Real-Time Made Easy
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Announcing GraphQL Yoga 2.0!
Two more questions: - Am I to understand The Guild now recommends GraphQL Yoga over Helix? - Could something like Mercure be included in the recipes ? (this would be a nice solution for serverless)
What are some alternatives?
Fiber - ⚡️ Express inspired web framework written in Go
Socket.io - Realtime application framework (Node.JS server)
go-socket.io - socket.io library for golang, a realtime application framework.
Centrifugo - Scalable real-time messaging server in a language-agnostic way. Self-hosted alternative to Pubnub, Pusher, Ably. Set up once and forever.
Gin - Gin is a HTTP web framework written in Go (Golang). It features a Martini-like API with much better performance -- up to 40 times faster. If you need smashing performance, get yourself some Gin.
amqp091-go - An AMQP 0-9-1 Go client maintained by the RabbitMQ team. Originally by @streadway: `streadway/amqp`
chi - lightweight, idiomatic and composable router for building Go HTTP services
NATS - Golang client for NATS, the cloud native messaging system.
sarama - Sarama is a Go library for Apache Kafka. [Moved to: https://github.com/IBM/sarama]
centrifuge - Real-time messaging library for Go. The simplest way to add feature-rich and scalable WebSocket support to your application. The core of Centrifugo server.
gorush - A push notification server written in Go (Golang).