webpack-starter
PixiJS
Our great sponsors
webpack-starter | PixiJS | |
---|---|---|
3 | 116 | |
1,930 | 42,496 | |
0.2% | 1.2% | |
0.0 | 9.9 | |
3 months ago | 9 days ago | |
JavaScript | TypeScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
webpack-starter
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How to bundle a tree-shakable typescript library with tsup and publish with npm
After we transpile with `tsup` all the files will be added to the bundle. Note that we are preserving folder structure under lib. ![Screen Shot 2022-09-08 at 23.40.33.png](https://cdn.hashnode.com/res/hashnode/image/upload/v1662669755836/ce6t5YIdq.png align="left") Let's jump into to the app and locally link the library for testing. I'll use this webpack starter https://github.com/wbkd/webpack-starter ### Testing with npm link The easiest way to test your library is to register it locally with `npm link` or `yarn link`.
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match 3 game in pixi.js
You'll have a webpack-starter with 'pixi.js' module installed and some graphic assets from kenney.nl unpacked into /public/images folder.
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Can someone please explain the differences between the major task runners / bundlers / minifiers? (Gulp, grunt, webpack, browserify, parcel...)
The webpack starter kit is a pretty good base config you can build on. My setups are usually variations of it. https://github.com/wbkd/webpack-starter
PixiJS
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Release Radar • March 2024 Edition
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten years now! 😮.
- Ask HN: Tips to get started on my own server
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JavaScript Libraries That You Should Know
6. Pixi.js
- JSON Canvas – An open file format for infinite canvas data
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A Visual Interactive Guide to Bloom Filters
https://pixijs.com/ and https://gsap.com/. All of the source code for my posts can be found at https://github.com/samwho/visualisations :)
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My thought on different engines
For full web games (yeah, I come from the web, so I try to make my family proud), I will recommend PixiJS. It has great support for TypeScript and works very well with Vite. It's lighter than other game engines, so it's better for web games. But you will need to do a lot of things by yourself.
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Not only Unity...
PixiJS (MIT/TypeScript) https://github.com/pixijs/pixijs
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Rebuilding Isometric World
That approach works well for what I was trying to archive but I am planning on adding more functionality into the website. Hence in this article, let me rebuild the project using Pixi.js and it’s React binding, React Pixi.
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Ask HN: Possible to make a game engine in the browser?
https://openarena.live/
There's also a bunch of Javascript game engines: https://github.com/collections/javascript-game-engines
Of those, BabylonJS seems pretty powerful for 3D: https://www.babylonjs.com/games/
Or PixiJS for 2D: https://pixijs.com/
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Consider web technologies for game development
https://pixijs.com/ is more of a 2D rendering framework, but powerful and very fast
What are some alternatives?
gulp-pug-starter - Frontend development with pleasure. Pug + SCSS version
Konva - Konva.js is an HTML5 Canvas JavaScript framework that extends the 2d context by enabling canvas interactivity for desktop and mobile applications.
electron-vue - An Electron & Vue.js quick start boilerplate with vue-cli scaffolding, common Vue plugins, electron-packager/electron-builder, unit/e2e testing, vue-devtools, and webpack.
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
generator-angular-fullstack - Yeoman generator for an Angular app with an Express server
react-canvas - High performance <canvas> rendering for React components
vue-enterprise-boilerplate - An ever-evolving, very opinionated architecture and dev environment for new Vue SPA projects using Vue CLI.
A-Frame - :a: Web framework for building virtual reality experiences.
layer-pack - Webpack plugin to make glob imports, mono repo apps and inheritable npm packages / webpack configs
Leaflet.PixiOverlay - Bring Pixi.js power to Leaflet maps
nwb - A toolkit for React, Preact, Inferno & vanilla JS apps, React libraries and other npm modules for the web, with no configuration (until you need it)
cocos2d-html5 - Cocos2d for Web Browsers. Built using JavaScript.