webgpu-headers VS wgpu

Compare webgpu-headers vs wgpu and see what are their differences.

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webgpu-headers wgpu
4 194
321 10,846
3.4% 3.4%
7.4 9.9
about 1 month ago about 9 hours ago
C Rust
BSD 3-clause "New" or "Revised" License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

webgpu-headers

Posts with mentions or reviews of webgpu-headers. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-11.

wgpu

Posts with mentions or reviews of wgpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-02.

What are some alternatives?

When comparing webgpu-headers and wgpu you can also consider the following projects:

wgpu-native - Native WebGPU implementation based on wgpu-core

vulkano - Safe and rich Rust wrapper around the Vulkan API

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

tauri - Build smaller, faster, and more secure desktop applications with a web frontend.

DiligentEngine - A modern cross-platform low-level graphics library and rendering framework

glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code

VulkanSceneGraph - Vulkan & C++17 based Scene Graph Project

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

misc - Clippings

bevy - A refreshingly simple data-driven game engine built in Rust

learn-wgpu - Guide for using gfx-rs's wgpu library.