webgpu-headers VS learn-wgpu

Compare webgpu-headers vs learn-wgpu and see what are their differences.

learn-wgpu

Guide for using gfx-rs's wgpu library. (by sotrh)
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webgpu-headers learn-wgpu
2 41
171 931
5.3% -
5.5 8.9
9 days ago about 19 hours ago
C Rust
BSD 3-clause "New" or "Revised" License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

webgpu-headers

Posts with mentions or reviews of webgpu-headers. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-11.

learn-wgpu

Posts with mentions or reviews of learn-wgpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-04.

What are some alternatives?

When comparing webgpu-headers and learn-wgpu you can also consider the following projects:

ash - Vulkan bindings for Rust

glium - Safe OpenGL wrapper for the Rust language.

winit - Window handling library in pure Rust

wgpu-native - Native WebGPU implementation based on wgpu-core

wgsl-mode - Emacs syntax highlighting for the WebGPU Shading Language (WGSL)

SDL - Simple Directmedia Layer

egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native

bevy - A refreshingly simple data-driven game engine built in Rust

luminance-rs - Type-safe, type-level and stateless Rust graphics framework

naga - Universal shader translation in Rust

vulkano - Safe and rich Rust wrapper around the Vulkan API