webgpu-headers VS VulkanSceneGraph

Compare webgpu-headers vs VulkanSceneGraph and see what are their differences.

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webgpu-headers VulkanSceneGraph
2 4
171 785
5.3% -
5.5 9.8
10 days ago 4 days ago
C C++
BSD 3-clause "New" or "Revised" License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.


Posts with mentions or reviews of webgpu-headers. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-11.


Posts with mentions or reviews of VulkanSceneGraph. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-11.

What are some alternatives?

When comparing webgpu-headers and VulkanSceneGraph you can also consider the following projects:

wgpu-native - Native WebGPU implementation based on wgpu-core

The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Linux, Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

ultimatepp - U++ is a C++ cross-platform rapid application development framework focused on programmer's productivity. It includes a set of libraries (GUI, SQL, Network etc.), and integrated development environment (TheIDE).

vulkan-guide - Introductory guide to vulkan.

Lumos - Cross-Platform C++ 2D/3D game engine

wgpu - Safe and portable GPU abstraction in Rust, implementing WebGPU API.

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

Wolf Engine - The Wolf is a comprehensive set of C/C++ open source libraries for realtime rendering, realtime streaming and game developing

learn-wgpu - Guide for using gfx-rs's wgpu library.

misc - Clippings