wasm3 VS wasmdec

Compare wasm3 vs wasmdec and see what are their differences.

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wasm3 wasmdec
39 5
6,980 389
1.4% -
7.1 0.0
21 days ago 3 months ago
C C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

wasm3

Posts with mentions or reviews of wasm3. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-08.
  • Show HN: Mutable.ai – Turn your codebase into a Wiki
    14 projects | news.ycombinator.com | 8 Jan 2024
    As long as this is happening, might as well try some of my favorites: https://github.com/wasm3/wasm3, https://github.com/WebAssembly/wabt, https://github.com/bytecodealliance/wasmtime
  • Russians destroyed house of Wasm3 maintainer, the project on minimal maintenance
    1 project | news.ycombinator.com | 19 Dec 2023
  • Wam3 maintainers house blown up
    1 project | news.ycombinator.com | 18 Dec 2023
  • Wasm3 entering a minimal maintenance phase
    2 projects | news.ycombinator.com | 18 Dec 2023
    This means that newly created wasm blobs will stop being able to run in wasm3.

    On a side note, I can't help feeling sorry for the people that advocate for C over C++ when I see commits like https://github.com/wasm3/wasm3/commit/121575febe8aa1b544fbcb...

  • DeviceScript: TypeScript for Tiny IoT Devices
    6 projects | news.ycombinator.com | 24 May 2023
    It can, wasm3 is a wasm interpretor ported to a lot of bare metal microcontrollers: https://github.com/wasm3/wasm3
  • Towards a modern Web stack (by Ian Hickson, author of the HTML5 spec and current Flutter tech lead)
    2 projects | /r/rust | 5 Feb 2023
    On other benchmarks I'm seeing numbers closer to 20% slower, e.g. https://github.com/wasm3/wasm3/blob/main/docs/Performance.md and https://github.com/second-state/wasm32-wasi-benchmark. It's numerical code, which is the best case scenario for a native binary. It's much closer on an average web app or server workload, e.g. https://krausest.github.io/js-framework-benchmark/current.html - you can find WASM frameworks that beat most JS frameworks on there, but that is not as impressive considering the state of the JS ecosystem. Overall, it's already under 50%, and there is still plenty of room for improvement.
  • Show HN: I wrote a WebAssembly Interpreter and Toolkit in C
    6 projects | news.ycombinator.com | 9 Jan 2023
    Can miniwasm share memory with the host? wasm3 doesn't allow this[1] and requires you to allocate VM memory and pass it to the host, but that has several downsides (some buffers come from external sources so this requires a memcpy; the VM memory location isn't stable so you can't store a pointer to it on the host; etc.).

    I'm really interested in a fast interpreter-only Wasm VM that can allow the host to share some of its memory with the VM.

    [1]: https://github.com/wasm3/wasm3/issues/114

  • The Pine Formula
    4 projects | news.ycombinator.com | 3 Aug 2022
    > This product family will never run Linux, as developers will need to develop a new firmware from scratch. This is obviously not a problem for the earbuds, but a big limitation for the player

    Perhaps not Linux, but I suspect there would be a place here for a Unix-like platform that feels familiar. If for example we could get wide-adoption of something like the JVM or wasm3 [0] on these platforms, code could become quite portable, despite wildly different architectures.

    For example, Apache's NuttX [1] (that I first learned from Lupyuen, a guy making great progress working with Pine64 products).

    > Processing wise, this chip is well sufficient for TWS headphones, but very inadequate for an audio player. It will not drive a good screen, it nor run high-resolution flacs or (probably?) support a high-quality, high-bandwidth codec. In fact, a first generation iPod Nano (retailing for $149 in 2006) had 16MB RAM, so over 16 times what the PinePod would offer. In fact, even the features of any custom firmware are limited from so little memory

    I wouldn't call it time just yet. Displays can be interacted with intelligently (to reduce pixel bandwidth) and ultra high quality audio codecs offer diminishing returns, especially when you don't have a DAC or headphones to make the most of them.

    My advice to Pine64 would be this:

    1. Consolidate your product lines. The Pinebook is just a slower Pinebook Pro, just go with the Pinebook Pro. The PineTab is just a Pinebook without the keyboard, again I would consolidate this with the Pinebook Pro and just make the keyboard detachable.

    2. The SBCs should just go straight into the device, thus creating a clear upgrade path for future products. If you want a PineBook Pro running Quartz, just swap the boards (of course with daughter boards for USB expansion, display driver, power, etc).

    3. Don't be afraid to kill off products. The Pinebook and PineTab have never seen a new release. The PinePhone appears to be taking a back seat to the PinePhone Pro. The PineCube is basically DoA due to the processing power struggling to process the camera image.

    More generally, try to do fewer things, but do them well.

    [0] https://github.com/wasm3/wasm3

    [1] https://nuttx.apache.org/docs/latest/

    [2] https://lupyuen.github.io/articles/sensor

  • Take More Screenshots
    24 projects | news.ycombinator.com | 24 Jul 2022
    I think SIMD was a distraction to our conversation, most code doesn't use it and in the future the length agnostic, flexible vectors; https://github.com/WebAssembly/flexible-vectors/blob/master/... are a better solution. They are a lot like RVV; https://github.com/riscv/riscv-v-spec, research around vector processing is why RISC-V exists in the first place!

    I was trying to find the smallest Rust Wasm interpreters I could find, I should have read the source first, I only really use wasmtime, but this one looks very interesting, zero deps, zero unsafe.

    16.5kloc of Rust https://github.com/rhysd/wain

    The most complete wasm env for small devices is wasm3

    20kloc of C https://github.com/wasm3/wasm3

    I get what you are saying as to be so small that there isn't a place of bugs to hide.

    > β€œThere are two ways of constructing a software design: One way is to make it so simple that there are obviously no deficiencies, and the other way is to make it so complicated that there are no obvious deficiencies. The first method is far more difficult.” CAR Hoare

    Even a 100 line program can't be guaranteed to be free of bugs. These programs need embedded tests to ensure that the layer below them is functioning as intended. They cannot and should not run open loop. Speaking of 300+ reimplementations, I am sure that RISC-V has already exceeded that. The smallest readable implementation is like 200 lines of code; https://github.com/BrunoLevy/learn-fpga/blob/master/FemtoRV/...

    I don't think Wasm suffers from the base extension issue you bring up. It will get larger, but 1.0 has the right algebraic properties to be useful forever. Wasm does require an environment, for archival purposes that environment should be written in Wasm, with api for instantiating more envs passed into the first env. There are two solutions to the Wasm generating and calling Wasm problem. First would be a trampoline, where one returns Wasm from the first Wasm program which is then re-instantiated by the outer env. The other would be to pass in the api to create new Wasm envs over existing memory buffers.

    See, https://copy.sh/v86/

    MS-DOS, NES or C64 are useful for archival purposes because they are dead, frozen in time along with a large corpus of software. But there is a ton of complexity in implementing those systems with enough fidelity to run software.

    Lua, Typed Assembly; https://en.wikipedia.org/wiki/Typed_assembly_language and Sector Lisp; https://github.com/jart/sectorlisp seem to have the right minimalism and compactness for archival purposes. Maybe it is sectorlisp+rv32+wasm.

    If there are directions you would like Wasm to go, I really recommend attending the Wasm CG meetings.

    https://github.com/WebAssembly/meetings

    When it comes to an archival system, I'd like it to be able to run anything from an era, not just specially crafted binaries. I think Wasm meets that goal.

    https://gist.github.com/dabeaz/7d8838b54dba5006c58a40fc28da9...

  • `wasm32-wasi` support added to Tokio
    16 projects | /r/rust | 18 Jul 2022
    It allows WebAssembly to be programs which are run using a runtime on the command line, like Wasmtime, Wasmer, Wasm3, etc. Sometimes, you want to have a program which acts like a server, in that it can receive connections and send responses. This is what the patch for Tokio does.

wasmdec

Posts with mentions or reviews of wasmdec. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-11.
  • Capturing the WebGPU Ecosystem
    9 projects | news.ycombinator.com | 11 Nov 2023
    I think you're missing a good amount of nuance here

    minified JS can be turned into reasonable JS, yes, but you're probably not going to get TypeScript code back, so the same sort of challenge exists there.

    Assembly -> high-level language is harder, but there are absolutely binary -> C decompilers that are very popular/used in the RE community to make changes to existing programs.

    But that doesn't even matter, WASM is much higher level than assembly, it's a stack machine, there is no arbitrary control flow / labels / `goto`, there are pre-defined data types, etc. all of this means it's easier to convert WASM -> high-level language than it is with a generic x86/arm binary.

    There are WASM decompilers[0][1] which can convert WASM binaries into C code and back.

    In both cases (minified JS and WASM), you're not going to get out exactly what you put in, but WASM doesn't really change the situation very much given the widespread adoption of 'compile to JS' languages like TypeScript these days.

    [0] https://chromium.googlesource.com/external/github.com/WebAss...

    [1] https://github.com/wwwg/wasmdec

  • Would rewriting a JS library in WASM(Rust) provide sufficient obfuscation?
    3 projects | /r/webdev | 28 Dec 2022
    There are wasm2c and wasmdec that decompile to C. There is also rewasm, which decompiles WASM to Rust. But I don't know if they can reconstruct non-trivial logic, e.g. shapes of structures.
  • Wasmdec: Converts WebAssembly binaries to C (2018)
    1 project | news.ycombinator.com | 16 Apr 2022
  • Alternative for an existing plugin
    2 projects | /r/ReverseEngineering | 2 Aug 2021
    Have you considered just transpiling it to C? Assuming it's the pseudocode you're after, that should be enough by itself. You could also lift it and recompile to whatever your preferred architecture is.
  • 152kb WebAssembly interpreter that runs on six OSs with Cosmopolitan
    5 projects | news.ycombinator.com | 28 Feb 2021
    This is not less portable and will beat any wasm interpreter in terms of speed: https://github.com/wwwg/wasmdec

What are some alternatives?

When comparing wasm3 and wasmdec you can also consider the following projects:

wasmer - πŸš€ The leading Wasm Runtime supporting WASIX, WASI and Emscripten

idawasm - IDA Pro loader and processor modules for WebAssembly

wasm-micro-runtime - WebAssembly Micro Runtime (WAMR)

trianglepacker - A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.

wasmtime - A fast and secure runtime for WebAssembly

wabt - The WebAssembly Binary Toolkit

esp32-snippets - Sample ESP32 snippets and code fragments

rewasm - Decompiler for WebAssembly binaries

stm32f103-example - A tiny example project for the STM32F103

gpuweb - Where the GPU for the Web work happens!

esp32-homekit - ESP-32 implementation of Apple Homekit Accessory Protocol(HAP)

wgpu-native - Native WebGPU implementation based on wgpu-core