wasm-pack
wasm-bindgen
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wasm-pack | wasm-bindgen | |
---|---|---|
38 | 44 | |
5,867 | 7,197 | |
2.5% | 1.8% | |
7.0 | 9.2 | |
13 days ago | 4 days ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
wasm-pack
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Rust + WASM + Typescript [+ React]
For a much simpler but less flexible approach there's wasm-pack for creating JS packages from Rust, and wasm-bindgen for easy interop. Both have very good documentation.
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Tower of Hanoi in P5.js + WASM
After four years, I found some time to pay that deb-tech (yes, quite a long time, eh). To make it fun I rewrote everything from scratch in SolidJS, which went smooth thanks to this amazing library p5js-wrapper. For WASM, C++ is still a good choice, but what about Rust? I did some research and found wasm-pack. A few lines in the cargo.toml file and we were ready to generate compiled + ready to import bytecode!
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How to Use Rust Code in a JavaScript Worklet (Without wasm-pack)
Support using wasm-pack in Worklets (particularly AudioWorklet) #689
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Hey Rustaceans! Got a question? Ask here (3/2023)!
If you're looking to use it to interface with node/browsers, then try wasm-pack.
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Rust WebAssembly (wasm) on Arch Linux with Webpack (Rust 1.66.0)
Webassembly: wasm-bindgen 0.2.83 / wasm-pack 0.10.3
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Examples of Rust + SvelteKit + WASM
wasm-pack has bugs - it publishes a module which declares itself as a commonjs module. (You can fix that by manually adding "type": "module" in package.json). Then the web build should work with other bundlers. I opened an issue about this over a year ago. There's a PR and everything, but no movement :/
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Building a web application with Rust and WebAssembly
wasm-pack helps you build Rust-generated WebAssembly packages and use it in the browser or with Node.js.
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A Look at Performance in Wasmtime and Cranelift
Is the Rust WASM ecosystem being half dead better? wasm-pack and wasm-bindgen are barely maintained anymore, and trust me it's not because everything works flawlessly…
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Ask HN: Should I learn Rust or Go?
I've been learning Rust for the past few weeks and have been enjoying it a lot.
- The community is very helpful on Discord (https://discord.com/invite/rust-lang-community).
- The package ecosystem (crates.io) makes it very easy to find and import things, and they're consistently documented.
- There's a path to compiling on web via WebAssembly (https://rustwasm.github.io/wasm-pack/)
In a few weeks of learning the language, I managed to put together this visualization: https://twitter.com/admiralakk/status/1542560489091350529
But realistically, either Go or Rust will be fine. You should pick the one you're more likely to stick with and learn, even when it gets tough. I've found the community aspect to be very helpful, because then at least I know I'm not the only idiot out there.
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Integrating a Svelte app with Rust using WebAssembly
There are various ways to set up a web project that uses Svelte, Wasm, and Rust. For example, wasm-pack from the rust-wasm group provides a template for simple HTML-CSS-JS applications. There are also several project templates for React or Svelte with Rust and Wasm.
wasm-bindgen
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If the native speed DOM/Web API for Rust becomes a reality, would you be willing to build your web apps with Rust and HTML/CSS?
Another strange issue could be seen in the strict class heritage organized definition of the DOM, which can not be handled very well by rust because of a still unsolved bindgen issue (#210).
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Rust + WASM + Typescript [+ React]
For a much simpler but less flexible approach there's wasm-pack for creating JS packages from Rust, and wasm-bindgen for easy interop. Both have very good documentation.
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We Just Released our Rust WebTransport Teleconferencing System - Here are Some Lessons Learned
We encountered quite a few hurdles on our journey. For one, we had to build our own yew-webtransport and yew-websocket integration from scratch by adding WebTransport definitions to wasm-bindgen (pull request link). We also had to add WebTransport support to the h3 crate (pull request link). co-created by @ten3roberts
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Looking to create a backend service for a website in Rust and I’m wondering on how to best do it
Go with your WebAssembly module idea. Since it sounds like your chess engine does not draw a UI, it shouldn't be too difficult. wasm-bindgen will be your best friend.
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Ask HN: How can a BE/infra developer handle the FE side of personal projects?
I've never tried it, but apparently some bindings exist, e.g. https://github.com/rustwasm/wasm-bindgen
So you can either try manipulating the DOM w/ some bindings or draw to canvas.
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Deno Fresh WASM: Code Modules in Rust
If you want to learn more on wasm-pack, there is a wasm-pack book as well as some fairly detailed wasm-bindgen docs. There are a few resources for learning Rust itself in the December newsletter. Finally, please get in touch if you would like to see more content on Deno and Fresh. I hope you found the content useful and am keen to hear about possible improvements.
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Swift Achieved Dynamic Linking Where Rust Couldn't
Love the article.
In my mind I see the problem of dynamic linking in rust to have a bunch of overlap with the "I want this rust library to be exposed in my higher level GC'd language with minimal safety/handwritten bindings" problem.
My hunch is that the lack of expressiveness of the C ABI is holding back both. the thing I'd love to see some sort of "higher level than the C ABI" come out. And something like `wasm-bindgen`[0] to exist for more languages.
Here's a link to the rust "interopable_api" proposal! I don't understand all the implications, but it seems to be in the right direction https://github.com/rust-lang/rust/pull/105586
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The Next Browser Language
Rust has https://github.com/rustwasm/wasm-bindgen and https://crates.io/crates/sledgehammer, the latter of which batches together JS calls to reduce the FFI cost. https://dioxuslabs.com/ uses these to great effect.
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1Password releases Typeshare, the "ultimate tool for synchronizing your type definitions between Rust and other languages for seamless FFI"
This seems like it could be super useful for integrating with wasm-bindgen and TypeScript. Last I checked, the types generated by wasm-bindgen left a lot to be desired (no disrespect intended, wasm-bindgen is an awesome project). A few years ago, I contributed the skip_typescript attribute to wasm_bindgen that allowed you to override the type generation by hand-writing your own types (using a custom typescript section), but I wonder if this could simply generate higher quality types without the manual intervention.
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Bevy doesn't work with Pixels crate
It looks like this commit renamed the GpuBufferUsage feature in web-sys to gpu_buffer_usage, presumably because it is part of an unstable api. I would consider this a breaking change. It looks like this was picked up in this commit for wgpu but the requirement for that feature has been dropped entirely in the current version.
What are some alternatives?
trunk - Build, bundle & ship your Rust WASM application to the web.
vite-plugin-rsw - 🦞 wasm-pack plugin for Vite
react-three-fiber - 🇨🇭 A React renderer for Three.js
wasmer - 🚀 The leading Wasm Runtime supporting WASIX, WASI and Emscripten
wasmtime - A fast and secure runtime for WebAssembly
capacitor - Build cross-platform Native Progressive Web Apps for iOS, Android, and the Web ⚡️
wasi-libc - WASI libc implementation for WebAssembly
rust-analyzer - A Rust compiler front-end for IDEs [Moved to: https://github.com/rust-lang/rust-analyzer]
serde-wasm-bindgen - Native integration of Serde with wasm-bindgen
gloo - A modular toolkit for building fast, reliable Web applications and libraries with Rust and WASM