wasm-pack
macroquad
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wasm-pack | macroquad | |
---|---|---|
38 | 56 | |
5,911 | 2,738 | |
1.8% | - | |
7.0 | 7.8 | |
9 days ago | 7 days ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
wasm-pack
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Rust + WASM + Typescript [+ React]
For a much simpler but less flexible approach there's wasm-pack for creating JS packages from Rust, and wasm-bindgen for easy interop. Both have very good documentation.
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Tower of Hanoi in P5.js + WASM
After four years, I found some time to pay that deb-tech (yes, quite a long time, eh). To make it fun I rewrote everything from scratch in SolidJS, which went smooth thanks to this amazing library p5js-wrapper. For WASM, C++ is still a good choice, but what about Rust? I did some research and found wasm-pack. A few lines in the cargo.toml file and we were ready to generate compiled + ready to import bytecode!
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How to Use Rust Code in a JavaScript Worklet (Without wasm-pack)
Support using wasm-pack in Worklets (particularly AudioWorklet) #689
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Hey Rustaceans! Got a question? Ask here (3/2023)!
If you're looking to use it to interface with node/browsers, then try wasm-pack.
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Rust WebAssembly (wasm) on Arch Linux with Webpack (Rust 1.66.0)
Webassembly: wasm-bindgen 0.2.83 / wasm-pack 0.10.3
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Examples of Rust + SvelteKit + WASM
wasm-pack has bugs - it publishes a module which declares itself as a commonjs module. (You can fix that by manually adding "type": "module" in package.json). Then the web build should work with other bundlers. I opened an issue about this over a year ago. There's a PR and everything, but no movement :/
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Building a web application with Rust and WebAssembly
wasm-pack helps you build Rust-generated WebAssembly packages and use it in the browser or with Node.js.
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A Look at Performance in Wasmtime and Cranelift
Is the Rust WASM ecosystem being half dead better? wasm-pack and wasm-bindgen are barely maintained anymore, and trust me it's not because everything works flawlessly…
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Ask HN: Should I learn Rust or Go?
I've been learning Rust for the past few weeks and have been enjoying it a lot.
- The community is very helpful on Discord (https://discord.com/invite/rust-lang-community).
- The package ecosystem (crates.io) makes it very easy to find and import things, and they're consistently documented.
- There's a path to compiling on web via WebAssembly (https://rustwasm.github.io/wasm-pack/)
In a few weeks of learning the language, I managed to put together this visualization: https://twitter.com/admiralakk/status/1542560489091350529
But realistically, either Go or Rust will be fine. You should pick the one you're more likely to stick with and learn, even when it gets tough. I've found the community aspect to be very helpful, because then at least I know I'm not the only idiot out there.
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Integrating a Svelte app with Rust using WebAssembly
There are various ways to set up a web project that uses Svelte, Wasm, and Rust. For example, wasm-pack from the rust-wasm group provides a template for simple HTML-CSS-JS applications. There are also several project templates for React or Svelte with Rust and Wasm.
macroquad
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Deploying your Rust WASM Game to Web with Shuttle & Axum
See the macroquad docs for full details on building a WASM game.
- Not only Unity...
- Macroquad: Cross-platform game engine in Rust
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What would you recommend for simple 2D game (in The Binding of Isaac style)?
Any opinion on ggez? I don't like how everything in macroquad is global state https://github.com/not-fl3/macroquad/issues/333
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Help with egui basics?
I prefer examples like the ones in Macroquad: https://github.com/not-fl3/macroquad/tree/master/examples. I'm not against advanced examples, but the priority should be extremely clear, minimal, self contained ones.
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HELP: Unique ID's starting at 0 for each Type, advancing by one.
There were even discussions about deprecating static mut. Even if you think you got it right, there are too many things that might go wrong, like aliasing. For example, macroquad needs a complete rewrite because of their static mut.
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Learning project - board game Yinsh using macroquad
It's based on macroquad and you can play the wasm version here: https://unvirtual.github.io/yinsh-rs/
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I love rust, I have a pet peeve with the community
The reality is that I have used unsafe that is also unsound out of convenience because fixing it is a papercut too many. And this tends to be common! I know enough to spot unsoundness in other projects (sometimes even early). But not enough to be confident in my own abilities to write sound unsafe code. Why? Because it's really flipping hard, that's why!
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Limitations of wasm for a small board game?
Given that you are making a game, you might want to consider using a game framework such as https://github.com/not-fl3/macroquad/.Macroquad has full support for WASM, and will allow you to render your game both locally and in the browser via WASM depending on how you compile it.
What are some alternatives?
trunk - Build, bundle & ship your Rust WASM application to the web.
miniquad - Cross platform rendering in Rust
wasm-bindgen - Facilitating high-level interactions between Wasm modules and JavaScript
bevy - A refreshingly simple data-driven game engine built in Rust
vite-plugin-rsw - 🦞 wasm-pack plugin for Vite
ggez - Rust library to create a Good Game Easily
wasmtime - A fast and secure runtime for WebAssembly
pixels - A tiny hardware-accelerated pixel frame buffer. 🦀
capacitor - Build cross-platform Native Progressive Web Apps for iOS, Android, and the Web ⚡️
raylib - A simple and easy-to-use library to enjoy videogames programming
cargo-generate - cargo, make me a project
gdnative - Rust bindings for Godot 3