wasix-libc
sokol-tools
wasix-libc | sokol-tools | |
---|---|---|
3 | 6 | |
116 | 236 | |
1.7% | - | |
7.2 | 9.3 | |
20 days ago | 3 days ago | |
C | C++ | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
wasix-libc
-
The Upper Limits of WebAssembly Performance
But how do you know where to import these functions? Idk bro, I just grepped the wasix-libc till I found something that looked right.
-
Stop Hiding the Sharp Knives: The WebAssembly Linux Interface
Very few things are impossible on tech land.
I'd like to invite you to https://wasmer.sh/, where you'll see bash compiled to Wasm and working fully on the browser, using fork under the hood.
Also, this example might be enlightening: https://github.com/wasix-org/wasix-libc/blob/main/examples/f... (feel free to chime into the examples folder, where you may see other previously-thought-impossible accomplishments, such as longjmp and setjmp working fully on the browser).
sokol-tools
-
QtCS2024 Compile once. Run everywhere
Yeah, their outdated crap and don't work on Windows, better use a build tool from the current century ;)
Proper build tooling still doesn't change the fact that you need to stamp out one binary per OS and CPU architecture, potentially using different compilers. This is always brittle (I would know: https://github.com/floooh/sokol-tools/actions/runs/107248810...)
-
Stop Hiding the Sharp Knives: The WebAssembly Linux Interface
I would really love being able to take any POSIX command line tool, compile that to WASI, and run it on (at least) Linux, Windows and macOS like a regular executable without having to install a separate WASI runtime.
I'm a 'WASI convert' since I was able to take an ancient 8-bit assembler written in the mid-90's (http://xi6.com/projects/asmx/), compile that as-is with the WASI SDK (https://github.com/WebAssembly/wasi-sdk), and then integrate it into a VSCode extension (https://marketplace.visualstudio.com/items?itemName=floooh.v...).
A similar problem is I have is a shader cross-compiler (https://github.com/floooh/sokol-tools) which needs to run Linux, macOS and Windows and takes too long to build locally, thus I currently need to distribute that as pre-built binaries. Compiling this to WASI works, but the filesystem access restrictions built into current wasm runtimes are a hassle to manage, and it would require a WASI runtime to be separately installed).
-
Meta Releases Intermediate Graphics Library
Sokol also provides a solution for shader cross-compilation (https://github.com/floooh/sokol-tools/blob/master/docs/sokol...), so you only need to write your shaders once no matter if you're targeting OpenGL, Metal, or DirectX.
There are other tools you could use out there with IGL, but Sokol's solution streamlines the whole process.
-
Go 1.21 will (likely) have a static toolchain on Linux
> but that is only for software written in C, it does not work with C++.
I have a pretty complex C++ command line tool which works just fine with MUSL (https://github.com/floooh/sokol-tools). What potential problems should I be aware of?
-
Zig: The Modern Alternative to C
In practice it works very well though, I experimented replacing cmake with build.zig for a 'not-quite-trivial' C++ project, and tbh for cross-platform code that's a lot nicer wrestling with cmake and all the C/C++ compiler toolchain differences:
https://github.com/floooh/sokol-tools/blob/master/build.zig
-
Qb – Zero-configuration build system to quickly build C/C++ projects
Yes, here is an example:
https://github.com/floooh/sokol-tools/blob/master/build.zig
Compared to cmake, this means giving up IDE support like Xcode or Visual Studio though, it's really just a pure build system.
What are some alternatives?
winterjs - Winter is coming... ❄️
libxev - libxev is a cross-platform, high-performance event loop that provides abstractions for non-blocking IO, timers, events, and more and works on Linux (io_uring or epoll), macOS (kqueue), and Wasm + WASI. Available as both a Zig and C API.
wasi-sdk - WASI-enabled WebAssembly C/C++ toolchain
c - Compile and execute C "scripts" in one go!
igl - Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal and Vulkan).
SFML-IGL - Rendering example with Meta's Intermediate Graphics Library and SFML
libddwaf - Datadog's WAF & RASP Engine
qb - Zero-configuration build system to very quickly build C/C++ projects.
gcc-static-linking
bash2048 - Bash implementation of 2048 game
aviary.sh - Minimal distributed configuration management in bash
unzig - Zig with Unused Variables