vulkano
chafa
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vulkano | chafa | |
---|---|---|
22 | 31 | |
4,297 | 2,595 | |
1.3% | - | |
9.6 | 9.0 | |
about 13 hours ago | 18 days ago | |
Rust | C | |
Apache License 2.0 | GNU Lesser General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
vulkano
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Hey Rustaceans! Got a question? Ask here (16/2023)!
There is also [Vulkano](https://github.com/vulkano-rs/vulkano). It has a safe high level api and lower level layers, all the way down to [ash](https://github.com/ash-rs/ash) which is more or less raw vulkan. It's more explicit and verbose than [wgpu](https://github.com/gfx-rs/wgpu) though, so maybe try wgpu first and see how you like it.
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How to learn writing a Wayland compositor?
Understand Wayland concepts: Familiarize yourself with the basic concepts and principles of Wayland. This will help you gain a solid understanding of how the system works. You can refer to the official Wayland documentation (https://wayland.freedesktop.org/docs/html/) and the Wayland book (https://wayland-book.com/). Learn Rust: If you're not already proficient in Rust, take some time to learn the language. The Rust Book (https://doc.rust-lang.org/book/) is a great place to start. Study existing Wayland compositors: Since you mentioned Anvil and smallvil, you can study their source code to gain insights into how they're designed and implemented. Try to understand the structure and how different components interact with each other. Dive into Smithay: Smithay (https://github.com/Smithay/smithay) is a Rust library for building Wayland compositors. Familiarize yourself with the library and its components. You can start by studying the provided examples and reading the API documentation. Learn graphics programming: Since you're interested in graphics effects, you'll need to learn about graphics programming concepts, such as shaders, framebuffers, and texturing. Vulkan (https://www.vulkan.org/) is a popular graphics API that you can use with Rust. Check out the following resources to learn more about Vulkan and graphics programming in Rust: Vulkan Tutorial (https://vulkan-tutorial.com/) gfx-rs (https://github.com/gfx-rs/gfx), a Rust graphics library Vulkano (https://github.com/vulkano-rs/vulkano), a safe, pure-Rust wrapper around the Vulkan API Start small: Break down the compositor project into smaller, manageable tasks. Begin by implementing basic functionality, like setting up a window and drawing simple shapes. Gradually add more features, such as input handling and window management. Ask for help: Join the Wayland and Rust communities to ask questions and seek advice. You can find them on forums, mailing lists, and chat platforms like Discord or IRC. The Wayland mailing list (https://lists.freedesktop.org/mailman/listinfo/wayland-devel) and the Rust programming subreddit (https://www.reddit.com/r/rust/) are good places to start. Iterate and experiment: As you progress, keep experimenting with different graphics effects and shaders. Try to implement the features you're interested in, such as blur, window previews, and window switching.
- I made JSON.parse() 2x faster
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Is C++ still the language when entering 3D programming in 2023?
Something like vulkano in Rust or zig-gamedev in zig might be a much more enjoyable approach: They're similarly bare metal languages but have a lot of advantages over C++ (borrow checker's safety, simpler syntax). However, they're not commonly used by big studios.
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Vulkano vs Ash?
Huh? What makes you think that? The commit history looks pretty active.
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Point cloud rendering draw calls
I use rust with the vulkano library.
- Vulkano β Safe and rich rust wrapper around the Vulkan API
- Vulkano - Safe and rich rust wrapper around the vulkan api
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Silverblue loads nouveau instead of installed nvidia
rpm-ostree install https://download1.rpmfusion.org/free/fedora/rpmfusion-free-release-$(rpm -E %fedora).noarch.rpm https://download1.rpmfusion.org/nonfree/fedora/rpmfusion-nonfree-release-$(rpm -E %fedora).noarch.rpm sudo rpm-ostree uninstall akmod-nvidia sudo rpm-ostree install akmod-nvidia-470xx rpm-ostree kargs --append=rd.driver.blacklist=nouveau --append=modprobe.blacklist=nouveau --append=nvidia-drm.modeset=1 sudo systemctl reboot sudo rpm-ostree install nvidia-settings-470xx xorg-x11-drv-nvidia-470xx-power sudo rpm-ostree uninstall xorg-x11-drv-nvidia-cuda sudo rpm-ostree install xorg-x11-drv-nvidia-470xx-cuda sudo rpm-ostree install xorg-x11-drv-nvidia-470xx-devel sudo rpm-ostree install xorg-x11-drv-nvidia-470xx-cuda-devel sudo rpm-ostree install cuda-samples sudo rpm-ostree install vulkan-tools vkmark mesa-vulkan-devel sudo rpm-ostree install libshaderc-devel sudo rpm-ostree install clang clang-tools-extra libstdc++-devel sudo rpm-ostree install glib2-devel glib-devel avahi-gobject-devel sudo rpm-ostree install cairo-devel pango-devel gdk-pixbuf2-devel sudo rpm-ostree install graphene-devel gtk4-devel cairo-gobject-devel sudo systemctl reboot modinfo /usr/lib/modules/$(uname -r)/kernel/drivers/video/nvidia.ko | grep ^version find /usr/lib/modules -name nvidia.ko -exec modinfo {} \; sudo lspci -v | grep -A 20 VGA git clone https://github.com/Rust-GPU/Rust-CUDA.git git clone https://github.com/vulkano-rs/vulkano.git git clone https://github.com/Relm4/relm4.git glxgears glxinfo glxgears glxinfo vkcube vkcubepp ./teapot ./triangle ./occlusion-query ./interactive_fractal
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A 2D Pixel Physics Simulator with Cellular Automata written in Rust
I use the awesome Vulkano for rendering and computation, and Rapier for simple physics. Contour is used for the initial shapes, but rapier forms the physics colliders from it. Hecs is used as well. And you might recognize Egui as gui :). I gotta say, I'm starting to be pretty happy with the rust ecosystem overall.
chafa
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what terminal emulator would you recommend?
Like some people here and under this post said, I like Kitty and would recommend it to anyone who uses/used Alacritty, as they are very similar in surface. I actually switch between Alacritty and Kitty pretty often, depending on my "mood". I recently went back to Kitty for image support (through chafa though, for better compatibility across terminal emulators). However, Wayland support is poor and I have some issues with fonts being too bold, although it could just be my config...
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ASCII-Gen, a Rust CLI tool that converts images to ASCII art
If you use a more modern terminal you can also use stuff like:
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UPDATE: image.nvim - Color Support
There's also https://github.com/princejoogie/chafa.nvim, which wraps https://github.com/hpjansson/chafa Did you know about that? I wonder what the differences between your plugin and that one are?
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chafa.py - Terminal graphics with Python
Hello r/Python! I'm here to introduce you to a project I've been working on called chafa.py source. These are Python bindings for the amazing terminal image visualizer Chafa.
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preview images directly in neovim
this is a plugin that wraps the functionality of chafa into neovim. chafa is a way to display images in the terminal by converting it into ANSI escape sequences.
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Terminal Image and PDF Not Rendered Right/Blocky
I guess it is using https://github.com/hpjansson/chafa for that, and it needs to be using https://github.com/seebye/ueberzug/tree/2c55173878906c3b221cdef16cf083f0c412bb58
- Does someone have an idea how one could create such an effect?
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Hacker News top posts: Sep 13, 2022
Chafa: Terminal Graphics for the 21st Century\ (13 comments)
- Terminal Graphics for the 21st Century
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ANSIArt
See also https://github.com/hpjansson/chafa which is an image -> ANSI art library written in C. I built it into my BBS so users can embed images in their posts. Some turn out better than others but it gives the board a unique feel at least.
What are some alternatives?
wgpu - Cross-platform, safe, pure-rust graphics api.
imgcat - It's like cat, but for images.
Vulkan - Examples and demos for the new Vulkan API
mpv-image-viewer - Configuration, scripts and tips for using mpv as an image viewer
vulkan-tutorial-rs - Vulkan tutorial written in Rust using Ash
vifm - Vifm is a file manager with curses interface, which provides Vim-like environment for managing objects within file systems, extended with some useful ideas from mutt.
rust-bindgen - Automatically generates Rust FFI bindings to C (and some C++) libraries.
ranger - A VIM-inspired filemanager for the console
vulkan-tutorial-rs - Rust version of https://github.com/Overv/VulkanTutorial
libsixel - A SIXEL encoder/decoder implementation derived from kmiya's sixel (https://github.com/saitoha/sixel).
learn-wgpu - Guide for using gfx-rs's wgpu library.
zellij - A terminal workspace with batteries included