|3 months ago||15 days ago|
|GNU General Public License v3.0 only||Apache License 2.0|
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An efficient image format for SDL
4 projects | reddit.com/r/gamedev | 28 Sep 2022
You could check out Binomial's basis_universal. After Google bought them, they open sourced it and allowed use for free.
Compressed Texture Converter/Writer
4 projects | reddit.com/r/opengl | 30 Mar 2022
Another alternative you should consider is https://github.com/BinomialLLC/basis_universal
What image formats do you support?
4 projects | reddit.com/r/gameenginedevs | 28 Mar 2022
Simple, open-source, standardized and supports every GPU-oriented format around. And, built-in library support for https://github.com/BinomialLLC/basis_universal
Rasterization in slow motion
4 projects | reddit.com/r/GraphicsProgramming | 27 Jan 2022
Yep. That lib is great. And, similarly https://github.com/nfrechette/acl and https://github.com/BinomialLLC/basis_universal
The Quite OK Image File Format Specification: A Single Page PDF
5 projects | news.ycombinator.com | 20 Dec 2021
Texture Compression Tool
2 projects | reddit.com/r/threejs | 24 Nov 2021
Hi, I'm using a pipeline consisting of basisu and libktx for processing uncompressed images. The REST API server itself runs on Spring Boot and communicates to an image processing server via an Apache ActiveMQ Artemis message queue.
What are some alternatives?
zig-gamedev - Building game development ecosystem for @ziglang!
crunch - Advanced DXTc texture compression and transcoding library
KTX-Software - KTX (Khronos Texture) Library and Tools
qoi2-bikeshed - "Quite OK Image" version 2 discussions
stb - stb single-file public domain libraries for C/C++
VK-GL-CTS - Khronos Vulkan, OpenGL, and OpenGL ES Conformance Tests
acl - Animation Compression Library
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
gpuweb - Where the GPU for the Web work happens!
bimg - Image library.