vulkan_renderer
A toy renderer written in C using Vulkan to perform real-time ray tracing research. (by MomentsInGraphics)
VK-GL-CTS
Khronos Vulkan, OpenGL, and OpenGL ES Conformance Tests (by KhronosGroup)
Our great sponsors
vulkan_renderer | VK-GL-CTS | |
---|---|---|
1 | 17 | |
332 | 496 | |
- | 1.0% | |
1.8 | 9.9 | |
almost 2 years ago | 4 days ago | |
C | C++ | |
GNU General Public License v3.0 only | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
vulkan_renderer
Posts with mentions or reviews of vulkan_renderer.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-03-30.
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Compressed Texture Converter/Writer
Found some random code here, cannot vouch for it. https://github.com/MomentsInGraphics/vulkan_renderer/blob/main/tools/texture_conversion/main.c
VK-GL-CTS
Posts with mentions or reviews of VK-GL-CTS.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-12-15.
- What coin will pump in 2023?
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A770/A750 Performance in Minecraft Java?
Minecraft Java edition uses the OpenGL graphics engine, which was created by the Khronos Group. Vulkan was also created by them.
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I have a problemo
In the C++ standard, there is nothing. But if you are searching for something that can qualify as a standard, try the Khronos Group libs, here: https://www.khronos.org/
- Performance of GL_POINTS vs compute shader for 1x1 quads
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How the SYCL spec gets updated
The caretaker of the SYCL spec is Khronos a non-profit standards body that is home to several projects focused on graphics, machine learning, parallel computing, VR and visual computing. You will note that all these pieces work together to build frameworks. Some of the more visible ones that you might be familiar with are openGL and Vulkan.
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Discussion Thread
Why does the Khronos group have so many standards? Do they really need all this?
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Linux M1 GPU driver passes 99% of the dEQP-GLES2 compliance tests
It's more than that, it's the official conformance tests:
https://github.com/KhronosGroup/VK-GL-CTS/blob/main/external...
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Compressed Texture Converter/Writer
https://www.khronos.org/ is the open standards body in charge of OpenGL and Vulkan. They’re pretty far from being a big commercial product maker ;)
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Haptics Industry Forum and Khronos forge cooperative liaison to bring haptics to the Metaverse
The Haptics Industry Forum (HIF) and The Khronos® Group have entered into a cooperative liaison agreement to foster synergy between the two organizations to encourage the integration of advanced haptics functionality into the Khronos OpenXR™ open standard for portable augmented and virtual reality, to enable broad availability of haptics in the metaverse and beyond. This agreement enables HIF and Khronos to collaborate with a shared goal to enable broad, cross-platform access to next-generation haptic feedback in XR applications, enabling rich multisensory experiences to reach beyond 3D visuals for the eyes and spatial audio for the ears – and include expressive haptics for touch.
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Metaverse app allows kids into virtual strip clubs
The true metaverse concept (not rebranded private apps like roblox, vrchat, second life, decentraland or horizons) will be based on an open set of standards, which are still in development.
What are some alternatives?
When comparing vulkan_renderer and VK-GL-CTS you can also consider the following projects:
basis_universal - Basis Universal GPU Texture Codec
apitrace - Tools for tracing OpenGL, Direct3D, and other graphics APIs
stb - stb single-file public domain libraries for C/C++
magnum-examples - Examples for the Magnum C++11 graphics engine
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Mapbox GL - Interactive, thoroughly customizable maps in native Android, iOS, macOS, Node.js, and Qt applications, powered by vector tiles and OpenGL
cobalt - Cobalt is a lightweight HTML5 application container
Oscar - Oscar and VinVL
compute_rasterizer - Rendering Point Clouds with Compute Shaders