vuh VS uVkCompute

Compare vuh vs uVkCompute and see what are their differences.

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vuh uVkCompute
3 1
340 200
- 3.5%
2.8 4.8
6 months ago 4 months ago
C++ C++
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

vuh

Posts with mentions or reviews of vuh. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-12.

uVkCompute

Posts with mentions or reviews of uVkCompute. We have used some of these posts to build our list of alternatives and similar projects.
  • Compute Shader profiling
    1 project | /r/vulkan | 5 Feb 2021
    Although this is not directly for profiing, but still a shameless plug for uVkCompute (https://github.com/google/uVkCompute) just in case it can be useful for you. :D It is a tool to make writing compute shader benchmarks much easier. Basically it tries to abstract away all boilerplate code that you'd need to write on API side (to ~200 LOC, e.g. this one). It also wires up all shader compilation stuff with CMake rules. So one can focus on throw out GLSL kernels and benchmarking them. :)

What are some alternatives?

When comparing vuh and uVkCompute you can also consider the following projects:

ocl - OpenCL for Rust

reshade - A generic post-processing injector for games and video software.

GLSL - GLSL Shading Language Issue Tracker

shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

cuda-api-wrappers - Thin C++-flavored header-only wrappers for core CUDA APIs: Runtime, Driver, NVRTC, NVTX.

vkBasalt - a vulkan post processing layer for linux

kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.

iree - A retargetable MLIR-based machine learning compiler and runtime toolkit.

liblava - Modern and easy-to-use library for Vulkan

clvk - Implementation of OpenCL 3.0 on Vulkan