vuh VS BlenderUSDHydraA

Compare vuh vs BlenderUSDHydraA and see what are their differences.

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vuh BlenderUSDHydraA
3 2
340 -
- -
2.8 -
6 months ago -
C++
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

vuh

Posts with mentions or reviews of vuh. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-12.

BlenderUSDHydraA

Posts with mentions or reviews of BlenderUSDHydraA. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-15.
  • DreamWorks releases OpenMoonRay source code
    8 projects | news.ycombinator.com | 15 Mar 2023
    I had the same question. There exists a USD addon for Blender that support Hydra, so probably you could get that to work with a bit of trial and error!

    https://github.com/GPUOpen-LibrariesAndSDKs/BlenderUSDHydraA...

  • Blender 3.0 takes support for AMD GPUs to the next level
    5 projects | news.ycombinator.com | 16 Nov 2021
    Hi there. I help there. ProRender is still very important as it has hardware accelerated raytracing while Cycles does not yet on AMD.

    Furthermore we're focusing our efforts on ProRender going forward through USD. https://github.com/GPUOpen-LibrariesAndSDKs/BlenderUSDHydraA... Adding USD workflows to blender and other apps while using ProRender for the rendering solution in USD.

What are some alternatives?

When comparing vuh and BlenderUSDHydraA you can also consider the following projects:

GLSL - GLSL Shading Language Issue Tracker

BlenderUSDHydraAddon - This add-on allows you to assemble and compose USD data with Blender data and render it all using various renderers via Hydra.

ocl - OpenCL for Rust

openmoonray - MoonRay is DreamWorks’ open-source, award-winning, state-of-the-art production MCRT renderer.

liblava - Modern and easy-to-use library for Vulkan

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

cuda-api-wrappers - Thin C++-flavored header-only wrappers for core CUDA APIs: Runtime, Driver, NVRTC, NVTX.

kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.

uVkCompute - A micro Vulkan compute pipeline and a collection of benchmarking compute shaders

clvk - Implementation of OpenCL 3.0 on Vulkan

VkFFT - Vulkan/CUDA/HIP/OpenCL/Level Zero/Metal Fast Fourier Transform library

ParallelReductionsBenchmark - Thrust, CUB, TBB, AVX2, CUDA, OpenCL, OpenMP, SyCL - all it takes to sum a lot of numbers fast!