vuh
BlenderUSDHydraA
Our great sponsors
vuh | BlenderUSDHydraA | |
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3 | 2 | |
340 | - | |
- | - | |
2.8 | - | |
6 months ago | - | |
C++ | ||
MIT License | - |
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vuh
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GLSL shaders for OpenCL
The only one that is relatively lightweight (and doesn't have dependencies) is vuh (https://github.com/Glavnokoman/vuh) that looks unsupported.
- Resources for Vulkan GPGPU searched
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Blender 3.0 takes support for AMD GPUs to the next level
Don't try to use it directly, you need a higher level library.
https://github.com/KomputeProject/kompute seems like what's taking off. There are also smaller ones like https://github.com/Glavnokoman/vuh etc.
BlenderUSDHydraA
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DreamWorks releases OpenMoonRay source code
I had the same question. There exists a USD addon for Blender that support Hydra, so probably you could get that to work with a bit of trial and error!
https://github.com/GPUOpen-LibrariesAndSDKs/BlenderUSDHydraA...
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Blender 3.0 takes support for AMD GPUs to the next level
Hi there. I help there. ProRender is still very important as it has hardware accelerated raytracing while Cycles does not yet on AMD.
Furthermore we're focusing our efforts on ProRender going forward through USD. https://github.com/GPUOpen-LibrariesAndSDKs/BlenderUSDHydraA... Adding USD workflows to blender and other apps while using ProRender for the rendering solution in USD.
What are some alternatives?
GLSL - GLSL Shading Language Issue Tracker
BlenderUSDHydraAddon - This add-on allows you to assemble and compose USD data with Blender data and render it all using various renderers via Hydra.
ocl - OpenCL for Rust
openmoonray - MoonRay is DreamWorks’ open-source, award-winning, state-of-the-art production MCRT renderer.
liblava - Modern and easy-to-use library for Vulkan
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
cuda-api-wrappers - Thin C++-flavored header-only wrappers for core CUDA APIs: Runtime, Driver, NVRTC, NVTX.
kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.
uVkCompute - A micro Vulkan compute pipeline and a collection of benchmarking compute shaders
clvk - Implementation of OpenCL 3.0 on Vulkan
VkFFT - Vulkan/CUDA/HIP/OpenCL/Level Zero/Metal Fast Fourier Transform library
ParallelReductionsBenchmark - Thrust, CUB, TBB, AVX2, CUDA, OpenCL, OpenMP, SyCL - all it takes to sum a lot of numbers fast!