vugu
Ebiten
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vugu | Ebiten | |
---|---|---|
23 | 53 | |
4,764 | 9,831 | |
0.5% | - | |
7.1 | 9.8 | |
16 days ago | 2 days ago | |
Go | Go | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
vugu
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Dependency Managers Don't Manage Your Dependencies (2021)
I can't share any of my own examples, but most of the work I do was originally based on Vugu[0] which is open source. It is loosely modelled on Vue, so template files have both HTML and Go source (for the view / front end / ui handling) in the one file.[1] The code I have written has since diverged a bit from Vugu but at its core it's handled the same way.
People are still working on Vugu (you can check the issues / branches) but there hasn't been a new release in a while; it's still somewhat experimental.
[0] https://www.vugu.org/
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GoLang — Simplifying Complexity “The Beginning”
. Web backend (with various frameworks available) . Web Assembly (one of them is vugu framework) . Microservices (some frameworks: Go Micro, Go Kit, Gizmo, Kite) . Fragments services (Term mentioned by @jeffotoni in a microservices discussion group) . Lambdas (FaaS example) . Client Server . Terminal applications (using the tview lib) . IoT (some frameworks) . Bots (some here) . Client Applications using Web technology . Desktop using Qt+QML, Native Win Lib (example Qt, Qt widgets, Qml) . Network Applications . Protocol applications . REST Applications . SOAP Applications . GraphQL Applications . RPC Applications . TCP Applications . gRPC Applications . WebSocket Applications . GopherJS (compiles Go to JavaScript)
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Blazor United - When it ships it would be the most glorious way to do web with .NET
Aside from Blazor there's already some other projects like Yew (rust), seed (rust), asm-dom (C++) and vugu (Go) and more that have decent followings and activity. A lot more (especially managed languages) are waiting for some features to come online like wasm GC and host bindings (direct wasm access to browser apis which includes the DOM). It'll take a bit of time, but it'll get there eventually.
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Is there a Yew.rs like framework for Go?
Vugu
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Projects without writing any of the front end.
It depends on how specifically you don't want to write HTML/CSS/JS and how broad your definition of "frontend" is. There are a handful of all-go frontend frameworks such as Vecty and Vugu of varying maturity and completeness. Then there's other libraries that more or less have you write HTML tags in go, such as go-app.
- Htmx, WebAssembly, Rust, ServiceWorker Proof of Concept
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RCE Vulnerability found in Electron, affects Discord, Teams, and more
Something like Vugu looks like it could have some potential.
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What do you use Go for?
There is https://www.vugu.org/ It's Vue, but Go instead of JS.
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Migrating from NodeJS/Typescript into Golang. Any advise for big web application?
A note on wasm: I'm building a hobby project with it right now and have tried different frameworks, I tried vecty which is nice to compile but full of bugs and unexpected behavior. I'm now on vugu which works better but is still harder to work with than a JS framework.
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Ask HN: Should I even bother with React?
If you have the option go for https://www.vugu.org/ and use the go language. Much better language started by google in 2006 vs JavaScript which was started in I think 1995?
Ebiten
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Making Games in Go for Absolute Beginners
I love Go, yet I've never thought of it as a language with usable game engines. I'm extremely happy to find I was very wrong about that!
I'm woefully behind the curve on compiling to WASM, though, and I've yet to experiment much with tinygo so I have no idea how far I would get in creating a game people could enjoy in a browser without having to download a big bundle of assets. It's reassuring to see WASM mentioned explicitly as a compilation target [1] by Ebitengine though.
[1] https://github.com/hajimehoshi/ebiten
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Ho did/do you remove cgo?
For other OSes, see https://github.com/hajimehoshi/ebiten/issues/1162
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Is there a love2d for c++?
What about learning Go with Ebiten? Or Rust with Bevy?
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What would be the closest thing to Unity/Unreal C#/C++ for Go to create games/animations/visual work?
Actually, there is a game engine in Go. Ebiten(gine) is actually really popular and has already been used for a few games in production
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How complex/big can I make games in Go?
Check out this thread, some of the linked repositories might be of help. https://github.com/hajimehoshi/ebiten/discussions/1527
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Spaceshooter in Go
// consider having a laser type to deal with orientation, etc // basic information to draw sprites, track position and update position type Body struct { // positions x float64 y float64 // velocities vx float64 vy float64 // get height and width from sheet.xml using sp width int height int } type Enemy struct { Body sp int health int } type Laser struct { Body sp int } type Mode int const ( ModeTitle Mode = iota ModeGame ModeGameOver ) var ( arcadeFont font.Face smallArcadeFont font.Face ) // fonts and sizes func init() { tt, err := truetype.Parse(fonts.ArcadeN_ttf) if err != nil { log.Fatal(err) } const dpi = 72 arcadeFont = truetype.NewFace(tt, &truetype.Options{ Size: fontSize, DPI: dpi, Hinting: font.HintingFull, }) smallArcadeFont = truetype.NewFace(tt, &truetype.Options{ Size: smallFontSize, DPI: dpi, Hinting: font.HintingFull, }) } // in the future have a laser type struct, spriteImgNum, and number of animations type Game struct { mode Mode level int // tracks location of player and maybe health Player struct { Body health int laserType int canShoot bool sp int // consider adding in height and width of player object // all of the sprites seem to be the same // TODO set global width } PLasers []*Laser Enemies []*Enemy ELasers []*Laser gameoverCount int } // load images func init() { // sprites img, _, err := image.Decode(bytes.NewReader(resources.Sprites_png)) if err != nil { log.Fatal(err) } gameImages, _ = ebiten.NewImageFromImage(img, ebiten.FilterDefault) // backgrounds img, _, err = image.Decode(bytes.NewReader(resources.Starfieldreal_jpg)) if err != nil { log.Fatal(err) } bgImage, _ = ebiten.NewImageFromImage(img, ebiten.FilterDefault) } // background image logic from // # https://github.com/hajimehoshi/ebiten/blob/master/examples/infinitescroll/main.go var ( theViewport = &viewport{} ) type viewport struct { x16 int y16 int } func (p *viewport) Move() { w, h := bgImage.Size() maxX16 := w * 16 maxY16 := h * 16 p.x16 += w / 32 p.y16 += h / 32 p.x16 %= maxX16 p.y16 %= maxY16 }
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Mac + opengl
I noticed a similar issue when I got my MBP with the framebuffer not matching the window size and this has to do with the DPI settings. This GitHub link helped me understand the issue better and I hope it can be of assistance to you https://github.com/hajimehoshi/ebiten/pull/1811
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crten - a small tool to view your pixel art with a CRT screen effect
This program also demonstrates how great Ebitengine is and how you can port GLSL shaders to it almost 1 to 1.
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Sharing Saturday #439
Basic gist: built in Go with ebitengine, medieval fantasy, pixel art
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Sharing Saturday #438
Hey guys, first post here. I'm working on a roguelike written in Go using ebitengine. It's very early on, I don't wanna show too much in its current state, and of course everything is currently in flux, but I've made some progress and a few decisions.
What are some alternatives?
vecty - Vecty lets you build responsive and dynamic web frontends in Go using WebAssembly, competing with modern web frameworks like React & VueJS.
Pixel - A hand-crafted 2D game library in Go
spago - SpaGo is toolkit for Single Page Application.
raylib-go - Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.
go-canvas - Library to use HTML5 Canvas from Go-WASM, with all drawing within go code
go-sdl2 - SDL2 binding for Go
dom - DOM library for Go and WASM
engo - Engo is an open-source 2D game engine written in Go.
go-app - A package to build progressive web apps with Go programming language and WebAssembly.
resolv - A Simple 2D Golang collision detection and resolution library for games
vert - WebAssembly interop between Go and JS values.
Oak - A pure Go game engine