vuda VS slang

Compare vuda vs slang and see what are their differences.

vuda

VUDA is a header-only library based on Vulkan that provides a CUDA Runtime API interface for writing GPU-accelerated applications. (by jgbit)

slang

Making it easier to work with shaders (by shader-slang)
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vuda slang
6 4
834 1,662
- 9.0%
3.2 9.7
3 months ago 3 days ago
C++ C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

vuda

Posts with mentions or reviews of vuda. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-01.

slang

Posts with mentions or reviews of slang. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-11.

What are some alternatives?

When comparing vuda and slang you can also consider the following projects:

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

reshade - A generic post-processing injector for games and video software.

autograph - Machine Learning Library for Rust

easy_localization - Easy and Fast internationalizing your Flutter Apps

ParallelReductionsBenchmark - Thrust, CUB, TBB, AVX2, CUDA, OpenCL, OpenMP, SyCL - all it takes to sum a lot of numbers fast!

shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.

cuda-api-wrappers - Thin C++-flavored header-only wrappers for core CUDA APIs: Runtime, Driver, NVRTC, NVTX.

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

VkFFT - Vulkan/CUDA/HIP/OpenCL/Level Zero/Metal Fast Fourier Transform library

xshade - "cross shade" meta shading language and compiler

shaders - Circle C++ shaders

cg2c