vuda
VkFFT
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vuda
- VUDA: A Vulkan Implementation of CUDA
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Where to Learn Vulkan for parallel computation (with references to porting from CUDA)
There is actually a project on Github which tries to mimic the CPU-side code from CUDA to Vulkan projects, called VUDA.
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Blender 3.0
There is something, though. I remember looking at VUDA which, while it's not a drop-in replacement, is a pretty good proof of concept
VkFFT
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[P] - VkFFT now supports quad precision (double-double) FFT computation on GPU
Hello, I am the creator of the VkFFT - GPU Fast Fourier Transform library for Vulkan/CUDA/HIP/OpenCL/Level Zero and Metal. In the latest update, I have added support for quad-precision double-double emulation for FFT calculation on most modern GPUs. I understand that modern ML is going in the opposite low-precision direction, but I still think that it may be useful to have this functionality at least for some prototyping and development of concepts.
- VkFFT now supports quad precision (double-double) FFT computation on GPU
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VkFFT: Vulkan/CUDA/Hip/OpenCL/Level Zero/Metal Fast Fourier Transform Library
Not quite what I asked for, but close enough for now...
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Implementing complex numbers (and FFT) elegantly with just algebraic datatypes (no machine floats)
Source - I have made a somewhat functional programming-like FFT library (https://github.com/DTolm/VkFFT/tree/develop) which also operates on abstract data containers. Maybe it can be interesting to you from the algorithmic point of view.
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how does Vulkan compare to CUDA?
VkFFT is a use-case I've heard of where Vulkan-Compute is faster than its Cuda and OpenCL counter-part: https://github.com/DTolm/VkFFT
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VkFFT now supports Apple Metal API - M1 Pro GPU FFT benchmarking
Hello, I am the creator of the VkFFT - GPU Fast Fourier Transform library for Vulkan/CUDA/HIP/OpenCL and Level Zero. In the latest update, I have added support for Apple Metal API, which will allow VkFFT to run natively on modern Apple SoC. I have tested it on MacBook Pro with an M1 Pro 8c CPU/14c GPU SoC single precision on 1D batched FFT test of all systems from 2 to 4096. Achieved bandwidth is calculated as 2*system size divided by the time taken per FFT - minimum memory that has to be transferred between DRAM and GPU:
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Any good compute shader tutorials?
Another possible project to look at is https://github.com/DTolm/VkFFT
- VkFFT now supports Rader's algorithm - A100 and MI250 benchmarks: Part 2
- VkFFT now supports Rader's algorithm - A100 and MI250 benchmarks
What are some alternatives?
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
wgpu - Cross-platform, safe, pure-rust graphics api.
autograph - Machine Learning Library for Rust
kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.
ParallelReductionsBenchmark - Thrust, CUB, TBB, AVX2, CUDA, OpenCL, OpenMP, SyCL - all it takes to sum a lot of numbers fast!
cuda-api-wrappers - Thin C++-flavored header-only wrappers for core CUDA APIs: Runtime, Driver, NVRTC, NVTX.
cuda-samples - Samples for CUDA Developers which demonstrates features in CUDA Toolkit
shaders - Circle C++ shaders
rocFFT - Next generation FFT implementation for ROCm
ROCm - AMD ROCm™ Software - GitHub Home [Moved to: https://github.com/ROCm/ROCm]
xNVMe - Portable and high-performance libraries and tools for NVMe devices as well as support for traditional/legacy storage devices/interfaces.