vrc3cvr
VRWorldToolkit
Our great sponsors
vrc3cvr | VRWorldToolkit | |
---|---|---|
3 | 10 | |
124 | 404 | |
- | - | |
6.9 | 7.4 | |
12 months ago | 8 days ago | |
C# | C# | |
MIT License | MIT License |
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vrc3cvr
- Game Devs
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Cant convert Avatar using the tool, i click convert and nothing happens, any ideas?
Consider posting your issues on the developers github page: https://github.com/imagitama/vrc3cvr/issues
- What Chillout can do better than VRC
VRWorldToolkit
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"A VRCSceneDescriptor is required to build a world" in VRChatSDK
OR (better option) download this, it's a helpful tool while creating worlds. After importing, go to the vrworldtoolkit menu and hit "setup world" https://github.com/oneVR/VRWorldToolkit
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My first attempt at a VRChat world, what do you think? Open to feedback
I've used VRWorldToolkit in the past with a lot of success to find which files are eating up the most space: https://github.com/oneVR/VRWorldToolkit
- Vrchat
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Spent probably close to 20+ hours this last week learning to make this map and I cant express the accomplishment I feel from actually finishing something I started and learned from scratch. Thanks to anyone who stopped by to try it out.
2) 100MB is a lot, textures tend to be really heavy so if you haven't done it already I'ld recommend to crunch your textures ("crunch compression" setting on the texture), the VRWorldToolkit Unity plug-in can be used to check which element takes most of your space in the final build https://github.com/oneVR/VRWorldToolkit
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I published a world to community labs a few days ago, it's a small room but it has many things to interact and play, video player, pool table, mirrors and most things have toggles for performance :3 Have a look if you have a minute :3
Crunch your textures (in the texture settings, there's a "Use crunch compression" setting), a room like that doesn't need to be 70MB. I hightly recommend the Unity plugin VRWorldToolkit https://github.com/oneVR/VRWorldToolkit, it can be used to see which asset in your world takes most of the space ("Built report" tab)
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Questions about world creation and considerations to be made for quest optimization, as well as ban systems. [Help]
this unity tool can help with the optimization https://github.com/oneVR/VRWorldToolkit
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Luxury Penthouse I just released on VRChat!
If you haven't got it already, i'd highly recommend VRWorldToolkit.
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cant make my vrchat world help me
https://github.com/oneVR/VRWorldToolkit/releases Add this to your project, enjoy.
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Existing Unity prefabs in VRChat?
VRWorldToolKit: https://github.com/oneVR/VRWorldToolkit
- nonexistent game objects are missing scripts
What are some alternatives?
PumkinsAvatarTools - A toolbox for easily setting up VRChat avatars in Unity. Adds functionality to the editor and automates some of the tedious tasks.
CyanEmu - CyanEmu is a VRChat client emulator in Unity. Includes a player controller with interact system. Works with SDK2 and SDK3.
PhysBone-Converter - Converts PhysBones to DynamicBones to the best of my capability
VRCQuestTools - Unity editor extension to support uploading VRChat avatars for Oculus Quest
VRC-Mods - Repo for my VRC Mods
Jetdogs-Prefabs-Udon - A compilation of prefabs and other useful items for vrchat users.
VRCMods - A collection of various VRChat mods aimed at improving user experience or fixing issues
USharpVideo - A basic video player made for VRChat using Udon and UdonSharp
NarasUnityTools - Random tools for Unity to aid in avatar optimization and creation for VRChat.
UdonSharp - An experimental compiler for compiling C# to Udon assembly
Avatars-3.0-Manager - A tool for managing playable layers and parameters for Avatars 3.0.