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Tracking mentions began in Dec 2020.
Playing video in a Golang game
4 projects | dev.to | 3 Jan 2021
Now we need to obtain frames from the video stream of the file. goav provides an example code on how to do that. To make it work with Pixel game library, we need to set the frame decoding format to avcodec.AV_PIX_FMT_RGBA which is used by Pixel.
What are some alternatives?
gmf - Go Media Framework
Pion WebRTC - Pure Go implementation of the WebRTC API
M3U8 - Parser and generator of M3U8-playlists for Apple HLS. Library for Go language. :cinema:
v4l - Facade to the Video4Linux video capture interface.
gst - Go bindings for GStreamer (retired: currently I don't use/develop this package)
libvlc-go - Go bindings for libVLC and high-level media player interface
go-libav - Go language bindings for ffmpeg libraries
go-m3u8 - Parse and generate m3u8 playlists for Apple HTTP Live Streaming (HLS) in Golang (ported from gem https://github.com/sethdeckard/m3u8)
go-astisub - Manipulate subtitles in GO (.srt, .ssa/.ass, .stl, .ttml, .vtt (webvtt), teletext, etc.)