vkDOOM3 VS wgpu

Compare vkDOOM3 vs wgpu and see what are their differences.

vkDOOM3

Vulkan DOOM 3 port based on DOOM 3 BFG Edition (by DustinHLand)
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vkDOOM3 wgpu
5 194
784 10,846
- 4.1%
0.0 9.9
11 months ago 1 day ago
C++ Rust
GNU General Public License v3.0 only Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

vkDOOM3

Posts with mentions or reviews of vkDOOM3. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-12.

wgpu

Posts with mentions or reviews of wgpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-02.

What are some alternatives?

When comparing vkDOOM3 and wgpu you can also consider the following projects:

fhDOOM - Modernized DOOM3/idTech4 engine: ported to modern OpenGL (core profile), enhanced visual effects, improved performance, improved editor, more to come

vulkano - Safe and rich Rust wrapper around the Vulkan API

o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.

tauri - Build smaller, faster, and more secure desktop applications with a web frontend.

Q-Zandronum - A Zandronum 3.0 fork with improved netcode, configurable movement and many small tweaks

glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code

dhewm3 - dhewm 3 main repository

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

bevy - A refreshingly simple data-driven game engine built in Rust

UnrealEngine

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.