vkDOOM3
o3de
Our great sponsors
vkDOOM3 | o3de | |
---|---|---|
5 | 64 | |
784 | 7,337 | |
- | 1.6% | |
0.0 | 9.9 | |
11 months ago | 1 day ago | |
C++ | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
vkDOOM3
-
Vulkan Tutorial (Rust)
For me, it was "I Am Graphics And So Can You" [1] series, where author progresses from the similar concepts up to a working renderer for DOOM 3, linked in the intro of this article [2].
[1]: https://www.fasterthan.life/blog/2017/7/11/i-am-graphics-and...
-
What are the relevant use cases of WebGPU vs Vulkan?
Many of the vulkan presentations Kronos has given talk about this (especially the older ones), though they are also light on examples. Best specific example was the ID tech guys porting doom 3 to vulkan (I believe this may be the repo? https://github.com/DustinHLand/vkDOOM3) which they have given talks about
-
Gaming has gotten so far but they still can't fix the cape
People can look at what's involved in the various game engines that have source available, for example this seems to be the Doom3/vkDoom3 collision detection code (UE5 has a bunch if you search for "collision"), and it's not simple to handle it. That was before (2004) nvidia even started trying to do hair/fabric as bleeding edge tech demos (geforce 5 or 6 IIRC)
-
Developers praise the Steam Deck: 'It just works, for real'
I'm not a graphics programmer, but I've found these two resources to be illuminating: "How hard is Vulkan really? from GDC 2018", and id's comments in 2016 that Xbox does not use the same code paths as desktop D3D. The fellow giving the first presentation converted Doom 3 to Vulkan by himself as a starter project while on parental leave.
-
Upcoming GZDoom-powered FPS Selaco shows off the 'AI Response System'
O3DE, the open-sourced version of Amazon Lumberyard, could, if for some reason id Tech 4 with Vulkan couldn't.
o3de
- Amazon Lays Off 180 Employees in Its Games Division
- Not only Unity...
- O3DE FOSS 3D Engine
-
O3DE
It's odd to me that when the whole Unity fiasco happened, everyone was basically looking at either Godot or Unreal, but pretty much nobody mentioned or cared for something like O3DE.
If you praise Godot for being open source a lot, then it stands to reason that you should similarly prefer O3DE as opposed to Unreal: https://github.com/o3de/o3de/blob/development/LICENSE.txt (no idea why they're going for both Apache 2 and MIT license, though) vs https://www.unrealengine.com/en-US/license
Unless people just care about the options that are popular enough to warrant their attention and the features that they provide, whereas the licensing is actually a boon, rather than the main factor, given that Unreal also did some slight price increases a while later as well: https://www.unreal-university.blog/post/unreal-engine-5-pric...
Either way, it's still nice to have lots of options available regardless of the licensing details (though this kind of does fragment developers among bunches of different projects), be it Godot, O3DE, Stride, Unreal or even something like jMonkeyEngine (one of the rare Java engines/editors with 3D) or NeoAxis (that one had a cool voxel LOD solution, but performance on AMD hardware was bad).
- Unreal Engine change its price for non-game apps
-
Alternative Game Engines for Marooned Unity Developers
03DE: Open source game engine, under Apache License 2.0, developed by Amazon and the linux foundation. Seems to work under a modular package called "gems", that you can use to pull in the functionality you need. It uses c++ as it's main language, but you can use Lua, python or visual scripting for scripting stuff. Has multiplayer built into the engine and what they call a "robust" system for open-world games. There seems to be a lot of tutorials on the site, but they aren't laid out great.
- List of Unity alternatives
- Unity: We Have Heard You
What are some alternatives?
fhDOOM - Modernized DOOM3/idTech4 engine: ported to modern OpenGL (core profile), enhanced visual effects, improved performance, improved editor, more to come
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Q-Zandronum - A Zandronum 3.0 fork with improved netcode, configurable movement and many small tweaks
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
dhewm3 - dhewm 3 main repository
Amazon Lumberyard - Amazon Lumberyard is a free AAA game engine deeply integrated with AWS and Twitch – with full source.
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Game-Engine-Development-Series - Game Engine Development Series - Learn to code a Game Engine in C++ from scratch
UnrealEngine
FlaxEngine - Flax Engine – multi-platform 3D game engine
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
bevy - A refreshingly simple data-driven game engine built in Rust