vinyl-gl VS sdl2

Compare vinyl-gl vs sdl2 and see what are their differences.

vinyl-gl

Utilities for working with OpenGL's GLSL shading language and vinyl records. (by acowley)

sdl2

Haskell bindings to the SDL2 library (by haskell-game)
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vinyl-gl sdl2
0 1
30 314
- 0.3%
0.0 6.9
almost 4 years ago about 2 months ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

vinyl-gl

Posts with mentions or reviews of vinyl-gl. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning vinyl-gl yet.
Tracking mentions began in Dec 2020.

sdl2

Posts with mentions or reviews of sdl2. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-24.

What are some alternatives?

When comparing vinyl-gl and sdl2 you can also consider the following projects:

sdl2-cairo - Haskell library providing functions to use Cairo to draw on SDL textures and containing a Processing-style convenience drawing API.

Vulkan - Haskell bindings to Vulkan (see https://www.khronos.org/vulkan)

webkit - Haskell interface to WebKitGTK+

nanovg - NanoVG Haskell bindings

sdl2-image - Haskell bindings to SDL2_image.

sdl2-mixer - Haskell bindings to SDL2_mixer.

plot-light - A lightweight plotting library, exporting to SVG

assimp - Haskell FFI bindings for Assimp

prizm - Convert colors to different color spaces, interpolate colors, and transform colors

freetype-simple - single line text rendering in opengles

nehe-tuts - OpenGL NeHe tutorials converted to Haskell

diagrams-reflex