vim-LanguageTool
THELEMA
Our great sponsors
vim-LanguageTool | THELEMA | |
---|---|---|
6 | 1 | |
274 | 13 | |
- | - | |
0.0 | 0.0 | |
3 months ago | about 8 years ago | |
Vim Script | Prolog | |
- | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
vim-LanguageTool
- Text Editor that supports spelling and grammar checking.
-
Spellchecker that check for hard to detect mistakes? Like confusing quite vs quiet.
I do not think any spellchecker can do this, as a spellcheck is for checking only spelling. You probably is looking for grammar tools. I cannot say which is the best, but there is. e.g, this one: https://github.com/dpelle/vim-LanguageTool
- Language Tool – open-source Grammarly Alternative
- How can I get a Grammer Checker on Vim?
-
:LanguageToolCheck outputs command to a new buffer instead of running
I've been trying to utilize Vim to do more writing so I tried to install LanuageTool and a related vim plugin: https://github.com/dpelle/vim-LanguageTool/
-
The Computers Are Getting Better at Writing
Yes. You can build the command-line application Java Jar from that repo. I also combine it with vim (https://github.com/dpelle/vim-LanguageTool).
THELEMA
-
The Computers Are Getting Better at Writing
Representing costs in a meaningful manner is a constant problem in every M:tG generator I've seen.
The problems I highlight above are not with grammaticality, which is certainly a big step forward with respect to the past. But many of the abilities still don't make a lot of sense, or don't make sense to be on the same card, or have weird costs etc.
My intuition is that it would take a lot more than language modelling to generate M:tG cards that make enough sense that it's more fun to generate them than create them yourself. I think it would be necessary to have background knowledge of the game, at least its rules, if not some concept of a metagame.
Also, I note that the new online version of the game is capable of parsing cads as scripts in a programming language using a hand-crafted grammar rather than a machine-learned model [4] [5]. So it seems to me that the state-of-the-art for M:tG language modelling is still a hand-crafted grammar.
__________________
[1] https://github.com/stassa/Gleemin - unfortunately, doesn't run anymore after multiple changes to Prolog interepreters used to create and then port the project over.
[2] https://github.com/stassa/THELEMA - should work with older versions of Swi-Prolog, unfortunately not documented in the README.
[3] https://link.springer.com/article/10.1007/s10994-020-05945-w - see Section 3.3 "Experiment 3: M:tG fragment".
[4] https://www.reddit.com/r/magicTCG/comments/74hw1z/magic_aren...
[5] https://www.reddit.com/r/magicTCG/comments/9kxid9/mtgadisper...
What are some alternatives?
ltex-ls - LTeX Language Server: LSP language server for LanguageTool :mag::heavy_check_mark: with support for LaTeX :mortar_board:, Markdown :pencil:, and others
gpt-3-experiments - Test prompts for OpenAI's GPT-3 API and the resulting AI-generated texts.
languagetool - Style and Grammar Checker for 25+ Languages
Gleemin - A Magic: the Gathering™ expert system
hunspell - The most popular spellchecking library.
errant - ERRor ANnotation Toolkit: Automatically extract and classify grammatical errors in parallel original and corrected sentences.
prosemd-lsp - An experimental proofreading and linting language server for markdown files ✍️
Emacs-langtool - LanguageTool for Emacs
nlprule - A fast, low-resource Natural Language Processing and Text Correction library written in Rust.