vgtk
windows-rs
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vgtk | windows-rs | |
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14 | 97 | |
1,038 | 9,812 | |
- | 3.2% | |
0.0 | 7.7 | |
about 2 years ago | 6 days ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | Apache License 2.0 |
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vgtk
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Rust: State of GUI, December 2022 – KAS blog
A pretty fun Rust GUI experienc is vgtk[0], which is doing a bunch of macro magic to give a "we're coding in React" vibe to GTK+. I don't really have a specific thing I want to code in a native GUI at the moment but if I did I think this would be the most tempting for me.
[0]: https://github.com/bodil/vgtk/
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Code bloat has become astronomical
a stateful GUI markup language is react. it is not yet the case that react-like code works for desktop, though there are cool examples like vgtk https://github.com/bodil/vgtk
- Vgtk - A declarative desktop ui framework for rust built on gtk and gtk-rs
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A declarative desktop UI framework for Rust built on GTK and GTK-rs
from what i gather from https://github.com/bodil/vgtk/issues/78, you're better off using realm
I'm always curious to see these projects, because I've been experimenting with a React renderer for the GJS bindings for a while. It's frustrating because GTK "feels like" it's so close to being able to support a vdom/declarative paradigm, but the devil is in the details.
The simple use-cases like "Window > Box > Label" are easy to get going. The more complex widgets like Stack/Grid/TreeView ... aren't.
This project seems to have the same issue: https://github.com/bodil/vgtk/issues/40
This is made more difficult now GTK4 has removed the Container base class, so there's no longer a unified interface for adding children (although it had caveats in the first place).
I totally get the GTK view that (presumably) specific widgets are more intuitive with specific add/remove APIs (like the grid - one doesn't really "appendChild" to a grid).
It just feels like: if there was a consistent container API comparable to the web's appendChild approach, a vdom/declarative approach would require only a very light wrapper. Without it, I keep coming back to the idea of implementing wrapper widgets that expose that consistent API instead. And that's just not something I want to maintain - effectively duplicating each GTK widget for the purpose of making it fit into a tree model.
It's also a problem of trying to wrap richer functionality (pack_start and pack_end) into a simpler set (append only) of course.
So I don't know exactly what my point is :) Perhaps cautioning the reader that the simplicity of the approach comes with a catch.
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Hacker News top posts: May 28, 2022
A declarative desktop UI framework for Rust built on GTK and GTK-rs\ (23 comments)
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Newbie here. Just finished reading the book. What now?
Build your own To-do List Application in Rust: https://bodil.lol/vgtk/
windows-rs
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Ask HN: What is the best way to build a desktop app in Windows in 2023?
It's a shame that, unlike with Win32, using WinUI places pretty harsh restrictions on which programming languages and environments you can use. Only C# and C++ are supported, the latter only with Microsoft compilers. For everything else, including Rust[1], Python and MinGW C/C++, there is no answer for OP's question, and the effect of this on the visual consistency of the Windows desktop is obvious - there is none. Every third-party app uses a different toolkit with a different look and feel, because the library providing the standard look and feel simply isn't available to the majority of developers.
[1]: https://github.com/microsoft/windows-rs/pull/1836
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Good rust book for the 1st time programmer with no prior programming experience?
[0] https://github.com/microsoft/windows-rs
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What in Rust is equivalent to C++ DLLs (shared libraries), or what do I need to do to support extensions in my app?
On Windows you'd need to call the LoadLibraryEx method. You'd also need a crate to call Win32 functions, I suggest windows-rs.
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Microsoft is to enable Rust use for Windows 11 kernel
windows-rs, Microsoft's crate wrapping the Windows API, already includes the WDK, the special sdk for creating kernel code.
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Which GUI toolkit for Rust today.. few questions...
On windows, I'll probably use https://github.com/gabdube/native-windows-gui or https://github.com/microsoft/windows-rs both of them seem pretty solid.
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Which crate for listing / moving Windows 11 windows ?
*nod* It's an official Microsoft thing generated from official Microsoft API definition files. (The repo is at microsoft/windows-rs on GitHub.)
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Kernel Headers for Windows could soon make it into windows-rs
Microsoft offers official "bindings" to Win32 APIs through win32metadata. However, until recently, it did not include metadata for kernel-level functions or WDK. In early 2021, an issue was raised through windows-rs regarding this limitation, but progress was slow until now. Microsoft has finally released official metadata for WDK, which can be found on the wdkmetadata repository. The latest comment on the issue thread can be found here:
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Is the Rust ecosystem capable of making a cross-platform mobile game with p2p Bluetooth yet?
Is something wrong with https://github.com/deviceplug/btleplug or you haven't found it? You could also use bindings to platform libraries like https://github.com/microsoft/windows-rs and https://github.com/rust-mobile/ndk if btleplug doesn't have something fundamental to you.
- A brief interview with Tcl creator John Ousterhout
What are some alternatives?
neon - Neon: Serverless Postgres. We separated storage and compute to offer autoscaling, branching, and bottomless storage.
winapi-rs - Rust bindings to Windows API
headway - Self-hostable maps stack, powered by OpenStreetMap.
Cargo - The Rust package manager
orbtk - The Rust UI-Toolkit.
fltk-rs - Rust bindings for the FLTK GUI library.
areweguiyet - A website built for the Rust community
slint - Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.
piet - An abstraction for 2D graphics.
Slint - Slint is a toolkit to efficiently develop fluid graphical user interfaces for any display: embedded devices and desktop applications. We support multiple programming languages, such as Rust, C++ or JavaScript. [Moved to: https://github.com/slint-ui/slint]
Relm4 - Build truly native applications with ease!
maven-mvnd - Apache Maven Daemon