vgtk
egui
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vgtk | egui | |
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14 | 203 | |
1,038 | 19,596 | |
- | - | |
0.0 | 9.7 | |
about 2 years ago | 7 days ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | MIT OR Apache-2.0. |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
vgtk
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Rust: State of GUI, December 2022 – KAS blog
A pretty fun Rust GUI experienc is vgtk[0], which is doing a bunch of macro magic to give a "we're coding in React" vibe to GTK+. I don't really have a specific thing I want to code in a native GUI at the moment but if I did I think this would be the most tempting for me.
[0]: https://github.com/bodil/vgtk/
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Code bloat has become astronomical
a stateful GUI markup language is react. it is not yet the case that react-like code works for desktop, though there are cool examples like vgtk https://github.com/bodil/vgtk
- Vgtk - A declarative desktop ui framework for rust built on gtk and gtk-rs
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A declarative desktop UI framework for Rust built on GTK and GTK-rs
from what i gather from https://github.com/bodil/vgtk/issues/78, you're better off using realm
I'm always curious to see these projects, because I've been experimenting with a React renderer for the GJS bindings for a while. It's frustrating because GTK "feels like" it's so close to being able to support a vdom/declarative paradigm, but the devil is in the details.
The simple use-cases like "Window > Box > Label" are easy to get going. The more complex widgets like Stack/Grid/TreeView ... aren't.
This project seems to have the same issue: https://github.com/bodil/vgtk/issues/40
This is made more difficult now GTK4 has removed the Container base class, so there's no longer a unified interface for adding children (although it had caveats in the first place).
I totally get the GTK view that (presumably) specific widgets are more intuitive with specific add/remove APIs (like the grid - one doesn't really "appendChild" to a grid).
It just feels like: if there was a consistent container API comparable to the web's appendChild approach, a vdom/declarative approach would require only a very light wrapper. Without it, I keep coming back to the idea of implementing wrapper widgets that expose that consistent API instead. And that's just not something I want to maintain - effectively duplicating each GTK widget for the purpose of making it fit into a tree model.
It's also a problem of trying to wrap richer functionality (pack_start and pack_end) into a simpler set (append only) of course.
So I don't know exactly what my point is :) Perhaps cautioning the reader that the simplicity of the approach comes with a catch.
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Hacker News top posts: May 28, 2022
A declarative desktop UI framework for Rust built on GTK and GTK-rs\ (23 comments)
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Newbie here. Just finished reading the book. What now?
Build your own To-do List Application in Rust: https://bodil.lol/vgtk/
egui
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Egui 0.27 – easy-to-use immediate mode GUI for Rust
Thanks for the feedback!
It is definitely fixable. Take a look at https://github.com/emilk/egui/issues/996 for some examples of how others have styled egui, or try out https://app.rerun.io/
Styling is done with `ctx.set_style`, but creating a nice style isn't very easy at the moment (basically you'll have to tweak constants in code, and then recompile). I'm working on making it easier as we speak though!
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Rust for Embedded Systems: Current State, Challenges and Open Problems
Nothing is wrong with that, it’s rather a workaround, ultimately I am trying to have one language only including the UI too (been playing with egui),so I don’t have to use JavaScript.
https://github.com/emilk/egui
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We sped up time series by 20-30x
FWIW, I opened an issue: https://github.com/emilk/egui/issues/4046
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Immediate Mode GUI Programming
That's fair. I don't have experience with other immediate mode libraries. It's good to hear that it's not an intrinsic limitation
https://github.com/emilk/egui?tab=readme-ov-file#layout Here the author discusses the issue directly. They note that there are solutions to the issue, but that they all come with (in their opinion) significant drawbacks.
For my use case, if I have to do a lot of manual work to achieve what I consider behavior that should be handled by the framework, then I don't find that compelling and am inclined to use a retained mode implementation.
- Egui: Immediate mode GUI in Rust on web and native
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Ask HN: What software do you use for IoT devices and server
It totally depends on what IoT and what purpose, for example:
IIoT/PLC/industrial automation: most likely you will have to use vendors software, most if the time it’s crap, and a mix of several tech stacks like MSSQL/C#/C++
Sensors and such: depends on what are you building or using the sensors: the protocol mostly is MQTT, and if you would store it in a db postrrsql, elasticsearch, surreldb, influxdb among the most I used.
Robots/drones: on what I build, I use protobuf/grpc for performance and cross-language and direct linux socket io, and where needed websocket but mostly for any web interaction rather than the protocol itself. The tech stack for those, the embedded side is up to you or sometimes based on the sdk you are dealing with, the backend/frontend however, I used to use go/nodejs and for frontend svelte or a simple js library/framework, but recently I’m shifting and redoing everything in rust, embedded, backend and frontend (using something like egui https://github.com/emilk/egui).
When it comes to IoT, I try as much as possible to stay away from python unless you are scripting something else done in go/c++/rust, look at python as a glorified bash script, it’s useful for that or other data science work, but not in IoT.
Same goes with other tech you mentioned, it might suit one case but not another, for example, MQTT is good for sensor IoT type, but good luck controlling a drone with it, mongodb might be great to store a fleet of robots with its access credentials and such, but if you try to use it to store realtime data, it might not perform as expected, and so on.
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GUI library for fast prototyping
AFAIK the Rust equivalent to C++'s Dear ImGui is egui.
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Rerun 0.9 – a framework for visualizing streams of multimodal data
The creator of Rerun (Emil Ernerfeldt) also created egui [1], an immediate GUI library for Rust. The library is similar to Dear ImGui but it is written in Rust and can be used for desktop and web apps (compiles to WASM and uses WebGL, demo [2]). Desktop apps can target OpenGL (does not display correct colors on macOS, does not work in VirtualBox on Windows) or WGPU (uses native APIs for each platform, works without any problems, but the binary is a big larger).
[1] https://github.com/emilk/egui
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Textual Web: TUIs for the Web
> [...] you can build UIs that are snappy and keyboard driven.
That's not an advantage that is exclusive to TUIs; after all, you're running your TUI inside a graphical application that emulates a terminal. (Unless you're rocking an actual VT102, in which case I bow down to you.)
In fact there's an entire class of applications that are extremely snappy and keyboard driven, by their very nature: games.
Some people have taken to writing GUI apps like you'd write a game, and the effects range from OK to fantastic. Check out Lagrange (https://gmi.skyjake.fi/lagrange/), AppManager (https://tildegit.org/solene/AppManager), Dear ImGUI (https://github.com/ocornut/imgui), egui (https://github.com/emilk/egui), and many others.
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My Journey Away from the JAMstack
Honestly, frontend development especially with all these crowded frameworks and libraries always confused me so pardon my ignorance, which is why in a project I’m working on right now I’m trying not to use js, instead I’m using egui [1]
Zola is a static site generator and it’s crazy fast, using one binary only [2], also there’s Blades [3], same concept but supposedly faster, never tried it though.
[1] https://github.com/emilk/egui
[2] https://www.getzola.org
[3] https://getblades.org
What are some alternatives?
neon - Neon: Serverless Postgres. We separated storage and compute to offer autoscaling, branching, and bottomless storage.
iced - A cross-platform GUI library for Rust, inspired by Elm
headway - Self-hostable maps stack, powered by OpenStreetMap.
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
orbtk - The Rust UI-Toolkit.
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
areweguiyet - A website built for the Rust community
druid - A data-first Rust-native UI design toolkit.
piet - An abstraction for 2D graphics.
slint - Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.
Relm4 - Build truly native applications with ease!
Slint - Slint is a toolkit to efficiently develop fluid graphical user interfaces for any display: embedded devices and desktop applications. We support multiple programming languages, such as Rust, C++ or JavaScript. [Moved to: https://github.com/slint-ui/slint]