veloren
sccache
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veloren | sccache | |
---|---|---|
33 | 70 | |
5,332 | 5,332 | |
3.3% | 2.7% | |
9.9 | 9.5 | |
6 days ago | 5 days ago | |
Rust | Rust | |
GNU General Public License v3.0 only | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
veloren
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MagicaVoxel – A free voxel art editor and interactive path tracing renderer
I've never used it, but (from what I've seen) is a great tool for modeling Voxels.
Shameless plug: The format (and the tool) had been used with great success in Veloren, an Open Source Voxel MMORPG written in rust (https://www.veloren.net/). The artist team has made great assets for the game and landscapes for the release parties.
Your should check out the project, it is really cool.
(Disclaimer: I'm part of the mod team.)
- Multiplayer in Rust
- Hey! does anyone has any means to create the cute Duck in the game?
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how to install and run veloren (game) on nixos?
There are instructions here
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Have you ever sat down to make a game engine only to realize this?
Someone from my uni already did it. Here it is
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Hacker News top posts: Mar 14, 2022
Veloren is a multiplayer voxel RPG written in Rust\ (132 comments)
- Veloren is a multiplayer voxel RPG written in Rust
- Veloren是一个用Rust编写的多人体素RPG游戏。 (Veloren is a multiplayer voxel RPG written in Rust)
sccache
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Mozilla sccache: cache with cloud storage
Worth noting that the first commit in sccache git repository was in 2014 (https://github.com/mozilla/sccache/commit/115016e0a83b290dc2...). So I suppose that what "happened" happened waay back.
- Welcome to Apache OpenDAL
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Target file are very huge and running out of storage on mac.
If you have lots of shared dependencies, maybe try sccache?
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S3 Express Is All You Need
I'm going to set up sccache [0] to use it tomorrow. We use MSVC, so EFS is off the cards.
[0] https://github.com/mozilla/sccache/blob/main/docs/S3.md
- sccache
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Serde has started shipping precompiled binaries with no way to opt out
I think the primary benefit of pre-built procmacros will be for build servers which don't use a persistent cache (like sccache), since they have to compile all dependencies every time. But IMO improved support for persistent caches would be a better investment compared to adding support for pre-built procmacros.
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Cache dependencies across crates
Checkout https://github.com/mozilla/sccache
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Distcc: A fast, free distributed C/C++ compiler
https://github.com/mozilla/sccache is another option which addresses the use cases of both icecream and ccache (and also supports Rust, and cloud storage of artifacts, if those are useful for you)
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How to fix Rust Coding LARGE files????
That being said a compilation cache, eg the de-facto standard for Rust: sccache (https://github.com/mozilla/sccache) will help to compile and store some of the build artifacts centralized - still for each crate version + build profile (RUSTFLAGS) combination.
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On the verge of giving up learning Haskell because of the terrible tooling.
That's definitely not my experience. Never had any issue running Rust on Windows. You just download and run rustup-init.exe, then updating is simply a matter of rustup update. Documentation generation is built in (cargo doc) and just a case of annotating code with triple-/ markdown comments and then running that command. sccache works fine for me (just need to set RUSTC_WRAPPER=/path/to/sccache). And the error messages from rustc are by far the best of any compiler I've used. Not sure how they're unhelpful, they tend to explain step-by-step what the problem is and how to fix it.
What are some alternatives?
bevy - A refreshingly simple data-driven game engine built in Rust
ccache - ccache – a fast compiler cache
gdnative - Rust bindings for Godot 3
cargo-chef - A cargo-subcommand to speed up Rust Docker builds using Docker layer caching.
Hero-Mode - Welcome to the B-Side!
rust-cache - A GitHub Action that implements smart caching for rust/cargo projects
Barotrauma - A 2D online multiplayer game taking place in a submarine travelling through the icy depths of Jupiter's moon Europa.
cache - Cache dependencies and build outputs in GitHub Actions
EdenSCM - A Scalable, User-Friendly Source Control System. [Moved to: https://github.com/facebook/sapling]
icecream - Distributed compiler with a central scheduler to share build load
building-blocks - A voxel library for real-time applications.
mold - Mold: A Modern Linker 🦠