vello VS wgpu

Compare vello vs wgpu and see what are their differences.

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vello wgpu
31 194
1,921 10,762
7.4% 3.4%
9.4 9.9
4 days ago 7 days ago
Rust Rust
Apache License 2.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

vello

Posts with mentions or reviews of vello. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-20.

wgpu

Posts with mentions or reviews of wgpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-02.

What are some alternatives?

When comparing vello and wgpu you can also consider the following projects:

nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.

vulkano - Safe and rich Rust wrapper around the Vulkan API

msdfgen - Multi-channel signed distance field generator

tauri - Build smaller, faster, and more secure desktop applications with a web frontend.

Vrmac - Vrmac Graphics, a cross-platform graphics library for .NET. Supports 3D, 2D, and accelerated video playback. Works on Windows 10 and Raspberry Pi4.

glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code

troika - A JavaScript framework for interactive 3D and 2D visualizations

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

tinyraytracer - A brief computer graphics / rendering course

bevy - A refreshingly simple data-driven game engine built in Rust

gpuweb - Where the GPU for the Web work happens!

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.