vello VS cosmic-text

Compare vello vs cosmic-text and see what are their differences.

vello

An experimental GPU compute-centric 2D renderer. (by linebender)
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vello cosmic-text
31 29
1,921 1,456
7.4% 5.6%
9.4 9.2
10 days ago 9 days ago
Rust Rust
Apache License 2.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

vello

Posts with mentions or reviews of vello. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-20.
  • Rive Renderer – now open source and available on all platforms
    7 projects | news.ycombinator.com | 20 Mar 2024
    I'm looking forward to doing careful benchmarking, as this renderer absolutely looks like it will be competitive. It turns out that is really hard to do, if you want meaningful results.

    My initial take is that performance will be pretty dependent on hardware, in particular support for pixel local storage[1]. From what I've seen so far, Apple Silicon is the sweet spot, as there is hardware support for binning and sorting to tiles, and then asking for fragment shader execution to be serialized within a tile works well. On other hardware, I expect the cost of serializing those invocations to be much higher.

    One reason we haven't done deep benchmarking on the Vello side is that our performance story is far from done. We know one current issue is the use of device atomics for aggregating bounding boxes. We have a prototype implementation [2] that uses monoids for segmented reduction. Additionally, we plan to do f16 math (which should be a major win especially on mobile), as well as using subgroups for various prefix sum steps (subgroups are in the process of landing in WebGPU[3]).

    Overall, I'm thrilled to see this released as open source, and that there's so much activity in fast GPU vector graphics rendering. I'd love to see a future in which CPU path rendering is seen as being behind the times, and this moves us closer to that future.

    [1]: https://dawn.googlesource.com/dawn/+/refs/heads/main/docs/da...

    [2]: https://github.com/linebender/vello/issues/259

    [3]: https://github.com/gpuweb/gpuweb/issues/4306

  • WebKit Switching to Skia for 2D Graphics Rendering
    6 projects | news.ycombinator.com | 20 Feb 2024
  • Looking for this. html + css rendering through wgpu.
    14 projects | /r/rust | 3 Jul 2023
    Dioxus is working on this with blitz. It's leveraging wgpu through the linebender group's Vello renderer. Still in early stages.
  • A note on Metal shader converter
    2 projects | news.ycombinator.com | 12 Jun 2023
    If you're doing advanced compute work (including lock-free data structures), then it's best effort.

    https://github.com/linebender/vello/issues/42 is an issue from when Vello (then piet-gpu) had a single-pass prefix sum algorithm. Looking back, I'm fairly confident that it's a shader translation issue and that it wouldn't work with MoltenVK either, but we stopped investigating when we moved to a more robustly portable approach.

  • Vello: An experimental WebGPU-based compute-centric 2D renderer in Rust
    1 project | news.ycombinator.com | 23 Apr 2023
  • XUL Layout has been removed from Firefox
    18 projects | news.ycombinator.com | 1 Apr 2023
    There are a number of up-and-coming Rust-based frameworks in this niche:

    - https://github.com/iced-rs/iced (probably the most usable today)

    - https://github.com/vizia/vizia

    - https://github.com/marc2332/freya

    - https://github.com/linebender/xilem (currently very incomplete but exciting because it's from a team with a strong track record)

    What is also exciting to me is that the Rust GUI ecosystem is in many cases building itself up with modular libraries. So while we have umpteen competing frameworks they are to a large degree all building and collaborating on the same foundations. For example, we have:

    - https://github.com/rust-windowing/winit (cross-platform window creation)

    - https://github.com/gfx-rs/wgpu (abstraction on top of vulkan/metal/dx12)

    - https://github.com/linebender/vello (a canvas like imperative drawing API on top of wgpu)

    - https://github.com/DioxusLabs/taffy (UI layout algorithms)

    - https://github.com/pop-os/cosmic-text (text rendering and editing)

    - https://github.com/AccessKit/accesskit (cross-platform accessibility APIs)

    In many cases there a see https://blessed.rs/crates#section-graphics-subsection-gui for a more complete list of frameworks and foundational libraries)

  • Drawing and Annotation in Rust
    1 project | /r/rust | 8 Mar 2023
    blessed.rs lists these three crates for 2D drawing: - https://lib.rs/crates/femtovg - https://lib.rs/crates/skia-safe - https://github.com/linebender/vello
  • Recommended UI framework to draw many 2D lines?
    5 projects | /r/rust | 6 Mar 2023
    Vello (https://github.com/linebender/vello) which uses wgpu to render Edit: just saw you require images. Vello doesn't support those yet
  • Announcing piet-glow, a GL-based implementation of Piet for 2D rendering
    3 projects | /r/rust | 6 Mar 2023
    How does this relate to Vello? Both target raw-window-handle for winit compatibility. Vello uses WGPU vs piet-glow using GL.
  • Is WGPU actually a good idea yet?
    1 project | /r/rust_gamedev | 1 Mar 2023
    Finally, maybe vello could help you with ideas. It's not production ready yet, but they have some interesting ideas for 2D rendering using wgpu.

cosmic-text

Posts with mentions or reviews of cosmic-text. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-03.
  • CSS for Printing to Paper
    15 projects | news.ycombinator.com | 3 Mar 2024
    > Is there any easy to use/hack HTML layouting engine where I could experiment with custom CSS attributes and bridge that gap? Would anything from Servo be suitable?

    Servo could be used for this. You'd want to add support for parsing the CSS properties themselves to the style crate in https://github.com/servo/stylo and then the layout implementation to the layout2020 crate in https://github.com/servo/servo. You do effectively get a whole browser though.

    I'm currently working on building a lighter weight / hackable layout engine based on a combination of https://github.com/servo/stylo (for css parsing and selector resolution), https://github.com/DioxusLabs/taffy (for box-level layout) and https://github.com/pop-os/cosmic-text (for flow/inline layout). I expect to have something decent in around 6 months

    Neither of these setups currently have any support for pagination though.

  • I'm fed up with it, so I'm writing a browser
    12 projects | news.ycombinator.com | 22 Sep 2023
    I maintain a web layout library that is designed to be integrated into other software:

    https://github.com/DioxusLabs/taffy

    It needs to be combined with a text layout engine (such as https://github.com/pop-os/cosmic-text), and it doesn't support everything yet (notable features that are currently missing: "float", "display: inline-block", "box-sizing: content-box", "position: static"). But we have Block, Flexbox and CSS Grid support with more on the way.

  • Looking for this. html + css rendering through wgpu.
    14 projects | /r/rust | 3 Jul 2023
    All of these projects have in common that they use Taffy (the project that I work on!) for box-level layout (which currently gives them block, flexbox, and grid layout) , and are either using or planning to use cosmic-text for text/inline layout. This gives you a decent first approximation of web layout, but it's not perfect and there are major features like float, display: inline-block, position: static, box-sizing: content-box missing. Not to mention that none of these implementations currently resolve CSS selectors, so you are effectively limited to inline styles (if you're interested in something in that direction then you may be interested in https://github.com/vizia/vizia).
  • Conflict-Driven Synthesis for Layout Engines
    2 projects | news.ycombinator.com | 15 Jun 2023
    You might be interested in the combination of Taffy [0] which handles box-level browser layout (block, flexbox, grid, etc) and Cosmic Text [1] which handles text-level layout and basic text editing functionality.

    Integrating them into browsers while retaining accessibility could be tricky. But in they're general they're relatively small standalone libraries implementing most of the layout algorithms that browsers implement (although there are currently a few key missing features like laying out "inline-block" items in line with text).

    [0]: https://github.com/DioxusLabs/taffy

    [1]: https://github.com/pop-os/cosmic-text

  • Introducing Bevy Cosmic Edit: A Plugin for Multiline Text Editing in Bevy
    2 projects | /r/bevy | 30 May 2023
    By integrating the Cosmic Text library from https://github.com/pop-os/cosmic-text, Bevy Cosmic Edit enhances Bevy's UI system with the following features:
  • [Media] Version 0.3 of Inlyne - An interactive markdown renderer written entirely in Rust
    7 projects | /r/rust | 7 May 2023
    https://github.com/pop-os/cosmic-text that does text layout and rasterisation with full support for things like CJK scripts and emojis)
  • We're building a browser when it's supposed to be impossible
    13 projects | news.ycombinator.com | 11 Apr 2023
    Libraries for a lot of this stuff exist (albeit in many cases not very mature yet):

    - https://github.com/pop-os/cosmic-text does text layout (which Taffy explicitly considers out of scope)

    - https://github.com/AccessKit/accesskit does accessibility

    - https://github.com/servo/rust-cssparser does value-agnostic CSS parsing (it will parse the general syntax but leaves value parsing up to the user, meaning you can easily add support for whatever properties you what). Libraries like https://github.com/parcel-bundler/lightningcss implement parsing for the standard css properties.

    - There are crates like https://github.com/BurntSushi/bstr and https://docs.rs/wtf8/latest/wtf8/ for working with non-unicode text

    We are planning to add a C API to Taffy, but tbh I feel like C is not very good for this kind of modularised approach. You really want to be able to expose complex APIs with enforced type safety and this isn't possible with C.

  • XUL Layout has been removed from Firefox
    18 projects | news.ycombinator.com | 1 Apr 2023
    There are a number of up-and-coming Rust-based frameworks in this niche:

    - https://github.com/iced-rs/iced (probably the most usable today)

    - https://github.com/vizia/vizia

    - https://github.com/marc2332/freya

    - https://github.com/linebender/xilem (currently very incomplete but exciting because it's from a team with a strong track record)

    What is also exciting to me is that the Rust GUI ecosystem is in many cases building itself up with modular libraries. So while we have umpteen competing frameworks they are to a large degree all building and collaborating on the same foundations. For example, we have:

    - https://github.com/rust-windowing/winit (cross-platform window creation)

    - https://github.com/gfx-rs/wgpu (abstraction on top of vulkan/metal/dx12)

    - https://github.com/linebender/vello (a canvas like imperative drawing API on top of wgpu)

    - https://github.com/DioxusLabs/taffy (UI layout algorithms)

    - https://github.com/pop-os/cosmic-text (text rendering and editing)

    - https://github.com/AccessKit/accesskit (cross-platform accessibility APIs)

    In many cases there a see https://blessed.rs/crates#section-graphics-subsection-gui for a more complete list of frameworks and foundational libraries)

  • Any suggestion for gpu text rendering?
    4 projects | /r/rust_gamedev | 5 Mar 2023
  • Cosmic Text: Pure Rust multi-line text handling
    1 project | /r/patient_hackernews | 3 Mar 2023

What are some alternatives?

When comparing vello and cosmic-text you can also consider the following projects:

nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.

wasm-bindgen-rayon - An adapter for enabling Rayon-based concurrency on the Web with WebAssembly.

msdfgen - Multi-channel signed distance field generator

vizia - A declarative GUI library written in Rust

Vrmac - Vrmac Graphics, a cross-platform graphics library for .NET. Supports 3D, 2D, and accelerated video playback. Works on Windows 10 and Raspberry Pi4.

rust-cssparser - Rust implementation of CSS Syntax Level 3

troika - A JavaScript framework for interactive 3D and 2D visualizations

cosmic-comp - Compositor for the COSMIC desktop environment

tinyraytracer - A brief computer graphics / rendering course

taffy - A high performance rust-powered UI layout library

gpuweb - Where the GPU for the Web work happens!

freya - Native GUI library for 🦀 Rust powered by 🧬 Dioxus and 🎨 Skia.