Veldrid
Ebiten
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Veldrid | Ebiten | |
---|---|---|
12 | 53 | |
2,393 | 9,696 | |
1.6% | - | |
5.7 | 9.8 | |
3 days ago | 1 day ago | |
C# | Go | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Veldrid
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Is there a real time graphics llibrary in c#
I'd recommend Veldrid
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I need something like Pygame + PyOpenGL or LWJGL, but for C#/.NET
https://github.com/mellinoe/veldrid and https://github.com/dotnet/Silk.NET are nice wrappers around several graphic apis
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Game engine for programmars
Veldrid is a lower level engine that abstracts away a bunch of backends for you. Youll have to build your own pieces on top.
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Is modern C# a good choice for writing a Vulkan engine?
in addition to what everyone has said already, take a look at https://github.com/mellinoe/veldrid
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Custome game engine: what stack ?
Veldrid for graphics although I think SILK.net would also work well.
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Efficient, cross-platform graphics library?
If you’re interested in C#, You could look into Veldrid. It is 3D however, so im not sure how easy it is to do 2D with it. ImGui.NET is a set of .NET bindings for Dear ImGui, which is one of the best immediate mode gui librarys out there imo. It has a canvas feature which allows you to draw 2D shapes via the gui renderer. Also, the creator of Veldrid and ImGui.NET has an example project for ImGui.NET using veldrid..
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XNA vs FNA vs Monogame
Veldrid attempts to wrap several graphics api, directx11, metal, opengl, and vulkan. You would have to write most things from scratch but this lib will work cross platform. Probably not consoles though.
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How do you manipulate individual pixels in C#?
Someone else suggested Veldrid for its OpenGL and Vulkan support. But if you want DirectX, note that Veldrid supports DirectX for Windows projects, and has recently switched from using SharpDX to Vortice behind the scenes.
To create a "Good" c# game with some modern graphics I would recommend utilizing a library like Veldrid https://github.com/mellinoe/veldrid which lets you use openGL/Vulcan etc and can be used in dot net core to create cross platform compatible games.
Ebiten
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Making Games in Go for Absolute Beginners
I love Go, yet I've never thought of it as a language with usable game engines. I'm extremely happy to find I was very wrong about that!
I'm woefully behind the curve on compiling to WASM, though, and I've yet to experiment much with tinygo so I have no idea how far I would get in creating a game people could enjoy in a browser without having to download a big bundle of assets. It's reassuring to see WASM mentioned explicitly as a compilation target [1] by Ebitengine though.
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Is there a love2d for c++?
What about learning Go with Ebiten? Or Rust with Bevy?
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What would be the closest thing to Unity/Unreal C#/C++ for Go to create games/animations/visual work?
Actually, there is a game engine in Go. Ebiten(gine) is actually really popular and has already been used for a few games in production
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Mac + opengl
I noticed a similar issue when I got my MBP with the framebuffer not matching the window size and this has to do with the DPI settings. This GitHub link helped me understand the issue better and I hope it can be of assistance to you https://github.com/hajimehoshi/ebiten/pull/1811
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crten - a small tool to view your pixel art with a CRT screen effect
This program also demonstrates how great Ebitengine is and how you can port GLSL shaders to it almost 1 to 1.
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Sharing Saturday #439
Basic gist: built in Go with ebitengine, medieval fantasy, pixel art
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Sharing Saturday #438
Hey guys, first post here. I'm working on a roguelike written in Go using ebitengine. It's very early on, I don't wanna show too much in its current state, and of course everything is currently in flux, but I've made some progress and a few decisions.
- Library for game dev
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"Dr. Kobushi’s Labyrinthine Laboratory" powered by Ebitengine has been released on Steam
A couple of reports against this, which I felt were worth addressing because I understand where they are coming from. It may look like spam, but it is written against a Go game engine. It is also a recurring question here on /r/golang as to "what Go is good for?" and whether it is good for games, so having more games commercially released to point at is relevant to those questions.
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What 2D Go Game Framework Do You Use, and What are Its Pros and Cons?
From what I've seen, Ebitengine seems to be the most popular choice among hobby and professional game devs, but there are other frameworks as well like oakmound/oak and faiface/pixel that continue to be maintained on Github to this day.
What are some alternatives?
Pixel - A hand-crafted 2D game library in Go
Silk.NET - The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
raylib-go - Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.
OpenTK - The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.
go-sdl2 - SDL2 binding for Go
engo - Engo is an open-source 2D game engine written in Go.
ImGui.NET - An ImGui wrapper for .NET.
resolv - A Simple 2D Golang collision detection and resolution library for games
Oak - A pure Go game engine
fyne - Cross platform GUI toolkit in Go inspired by Material Design
Leaf - A game server framework in Go (golang)
GarageEngine - Game engine written in Go (golang).