Veldrid
crates.io
Our great sponsors
Veldrid | crates.io | |
---|---|---|
12 | 660 | |
2,393 | 2,768 | |
1.6% | 1.9% | |
5.7 | 10.0 | |
2 days ago | 1 day ago | |
C# | Rust | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Veldrid
-
Is there a real time graphics llibrary in c#
I'd recommend Veldrid
-
I need something like Pygame + PyOpenGL or LWJGL, but for C#/.NET
https://github.com/mellinoe/veldrid and https://github.com/dotnet/Silk.NET are nice wrappers around several graphic apis
-
Game engine for programmars
Veldrid is a lower level engine that abstracts away a bunch of backends for you. Youll have to build your own pieces on top.
-
Is modern C# a good choice for writing a Vulkan engine?
in addition to what everyone has said already, take a look at https://github.com/mellinoe/veldrid
-
Custome game engine: what stack ?
Veldrid for graphics although I think SILK.net would also work well.
-
Efficient, cross-platform graphics library?
If you’re interested in C#, You could look into Veldrid. It is 3D however, so im not sure how easy it is to do 2D with it. ImGui.NET is a set of .NET bindings for Dear ImGui, which is one of the best immediate mode gui librarys out there imo. It has a canvas feature which allows you to draw 2D shapes via the gui renderer. Also, the creator of Veldrid and ImGui.NET has an example project for ImGui.NET using veldrid..
-
XNA vs FNA vs Monogame
Veldrid attempts to wrap several graphics api, directx11, metal, opengl, and vulkan. You would have to write most things from scratch but this lib will work cross platform. Probably not consoles though.
-
How do you manipulate individual pixels in C#?
Someone else suggested Veldrid for its OpenGL and Vulkan support. But if you want DirectX, note that Veldrid supports DirectX for Windows projects, and has recently switched from using SharpDX to Vortice behind the scenes.
To create a "Good" c# game with some modern graphics I would recommend utilizing a library like Veldrid https://github.com/mellinoe/veldrid which lets you use openGL/Vulcan etc and can be used in dot net core to create cross platform compatible games.
crates.io
-
Migrating a JavaScript frontend to Leptos, a Rust framework
So, be sure to double-check your critical libraries and be sure their alternatives exist in the Rust ecosystem. There’s a good chance the crates you need are available in Rust's crates.io repository.
-
Learning Rust: A clean start
The previous section was very simple, this section is also very simple but introduces us to cargo which is Rust's package manager, as a JS dev my mind goes straight to NPM.
-
Rust 🦀 Installation + Hello World
Before proceeding, let's check https://crates.io/, the official Rust package registry.
-
Underestimating rust for my Project.
The most thrilling aspect has been the joy of writing the backend. It's like every struct, enum, and method in Rust forms this interconnected Multiverse of code , which you can see in crates.io which is best Documentation experience I Ever Had.
-
Top 10 Rusty Repositories for you to start your Open Source Journey
5. Crates.io
-
Cargo has never frustrated me like npm or pip has. Does Cargo ever get frustrating? Does anyone ever find themselves in dependency hell?
It's more that crates.io gets frustrating. When you end up with a pile of duplicated 3rd party transitive dependencies. Or find that something you foolishly chose as a dep has been abandoned. Or both.
Vendoring your packages was very tedious to even remotely get to work with Cargo. I spent a very long time getting Cargo to work together with cargo-local-registry. We vendor crates from crates.io and a custom internal registry.
-
How did I need to know about feature rwh_05 for winit?
So this is my question: Which way was the right to find it out? There is no info about this feature on crates.io. I also have no clue what exactly it does and why it is named rwh_05.
-
15,000 Go Module Repositories on GitHub Vulnerable to Repojacking Attack
Rust does it so much better with https://crates.io . I don't know why Go can't (or won't) do something similar.
-
Proxy gRPC to gRPC
Are there any crates that do this? If yes, I'd love to know about them, however, I'm doubtful as I've searched crates.io and found no luck.
What are some alternatives?
Silk.NET - The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
OpenTK - The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.
ImGui.NET - An ImGui wrapper for .NET.
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Win2D - Win2D is an easy-to-use Windows Runtime API for immediate mode 2D graphics rendering with GPU acceleration. It is available to C#, C++ and VB developers writing apps for the Windows Universal Platform (UWP). It utilizes the power of Direct2D, and integrates seamlessly with XAML and CoreWindow.
docs.rs - crates.io documentation generator
plotters - A rust drawing library for high quality data plotting for both WASM and native, statically and realtimely 🦀 📈🚀
ImageSharp - :camera: A modern, cross-platform, 2D Graphics library for .NET
Helix Toolkit - Helix Toolkit is a collection of 3D components for .NET.
Vortice.Windows - .NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.
Cargo - The Rust package manager
trunk - Build, bundle & ship your Rust WASM application to the web.